Searched refs:FirstEffectIndex (Results 1 – 4 of 4) sorted by relevance
35 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } in FirstEffectIndex() function53 return FirstEffectIndex(node) + node->op()->EffectInputCount(); in PastEffectIndex()88 return node->InputAt(FirstEffectIndex(node) + index);
52 return IsInputRange(edge, FirstEffectIndex(node), in IsEffectEdge()129 return node->ReplaceInput(FirstEffectIndex(node) + index, effect); in ReplaceEffectInput()
1010 int first_effect_index = NodeProperties::FirstEffectIndex(node); in VisitReturn()1027 int first_effect_index = NodeProperties::FirstEffectIndex(node); in VisitUnused()2030 int first_effect_index = NodeProperties::FirstEffectIndex(node); in VisitJSWasmCall()2039 ProcessRemainingInputs<T>(node, NodeProperties::FirstEffectIndex(node)); in VisitJSWasmCall()4293 for (int i = std::max(index, NodeProperties::FirstEffectIndex(node)); in ProcessRemainingInputs()4305 int first_effect_index = NodeProperties::FirstEffectIndex(node); in VisitInputs()4318 int first_effect_index = NodeProperties::FirstEffectIndex(node); in VisitInputs()
385 } else if (index < NodeProperties::FirstEffectIndex(from)) { in PrintEdge()