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Searched refs:Float (Results 1 – 25 of 737) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp27 sw::SIMD::Float Interpolate(const sw::SIMD::Float &x, const sw::SIMD::Float &y, const sw::SIMD::Flo… in Interpolate()
28 … const sw::SIMD::Float &A, const sw::SIMD::Float &B, const sw::SIMD::Float &C, in Interpolate()
31 sw::SIMD::Float interpolant = C; in Interpolate()
63 dst.move(i, Abs(src.Float(i))); in EmitExtGLSLstd450()
80 dst.move(0, lhs.Float(1) * rhs.Float(2) - rhs.Float(1) * lhs.Float(2)); in EmitExtGLSLstd450()
81 dst.move(1, lhs.Float(2) * rhs.Float(0) - rhs.Float(2) * lhs.Float(0)); in EmitExtGLSLstd450()
82 dst.move(2, lhs.Float(0) * rhs.Float(1) - rhs.Float(0) * lhs.Float(1)); in EmitExtGLSLstd450()
90 dst.move(i, Floor(src.Float(i))); in EmitExtGLSLstd450()
99 dst.move(i, Trunc(src.Float(i))); in EmitExtGLSLstd450()
108 dst.move(i, Ceil(src.Float(i))); in EmitExtGLSLstd450()
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DSpirvShaderImage.cpp77 sw::SIMD::Float sRGBtoLinear(sw::SIMD::Float c) in sRGBtoLinear()
79 sw::SIMD::Float lc = c * sw::SIMD::Float(1.0f / 12.92f); in sRGBtoLinear()
80 …sw::SIMD::Float ec = sw::power((c + sw::SIMD::Float(0.055f)) * sw::SIMD::Float(1.0f / 1.055f), sw:… in sRGBtoLinear()
82 sw::SIMD::Int linear = CmpLT(c, sw::SIMD::Float(0.04045f)); in sRGBtoLinear()
84 …return rr::As<sw::SIMD::Float>((linear & rr::As<sw::SIMD::Int>(lc)) | (~linear & rr::As<sw::SIMD::… in sRGBtoLinear()
313 Array<SIMD::Float> out(4); in EmitImageSample()
328 void SpirvShader::EmitImageSampleUnconditional(Array<SIMD::Float> &out, const ImageInstruction &ins… in EmitImageSampleUnconditional()
362 void SpirvShader::callSamplerFunction(Pointer<Byte> samplerFunction, Array<SIMD::Float> &out, Point… in callSamplerFunction()
364 Array<SIMD::Float> in(16); // Maximum 16 input parameter components. in callSamplerFunction()
373 …in[i] = coordinate.Float(i) / coordinate.Float(instruction.coordinates); // TODO(b/129523279): Op… in callSamplerFunction()
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DSpirvShaderArithmetic.cpp33 dst.move(i, lhs.Float(i) * rhs.Float(0)); in EmitVectorTimesScalar()
48 SIMD::Float v = lhs.Float(i) * rhs.Float(0); in EmitMatrixTimesVector()
51 v += lhs.Float(i + type.componentCount * j) * rhs.Float(j); in EmitMatrixTimesVector()
68 SIMD::Float v = lhs.Float(0) * rhs.Float(i * lhs.componentCount); in EmitVectorTimesMatrix()
71 v += lhs.Float(j) * rhs.Float(i * lhs.componentCount + j); in EmitVectorTimesMatrix()
94 SIMD::Float v = SIMD::Float(0); in EmitMatrixTimesMatrix()
97 v += lhs.Float(i * numRows + row) * rhs.Float(col * numAdds + i); in EmitMatrixTimesMatrix()
120 dst.move(col * numRows + row, lhs.Float(row) * rhs.Float(col)); in EmitOuterProduct()
140 dst.move(col * numRows + row, mat.Float(row * numCols + col)); in EmitTranspose()
211 dst.move(i, -src.Float(i)); in EmitUnaryOp()
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DSetupRoutine.cpp76 Float x0 = Float(X[0]); in generate()
77 Float x1 = Float(X[1]); in generate()
78 Float x2 = Float(X[2]); in generate()
80 Float y0 = Float(Y[0]); in generate()
81 Float y1 = Float(Y[1]); in generate()
82 Float y2 = Float(Y[2]); in generate()
84 Float A = (y0 - y2) * x1 + (y2 - y1) * x0 + (y1 - y0) * x2; // Area in generate()
136 Float w = v.w; in generate()
137 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate()
139 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data … in generate()
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DShaderCore.hpp95 using Float = rr::Float4; typedef
169 struct Element<Float>
171 using type = rr::Float;
238 rr::RValue<sw::SIMD::Float> Sign(rr::RValue<sw::SIMD::Float> const &val);
242 std::pair<rr::RValue<sw::SIMD::Float>, rr::RValue<sw::SIMD::Float>>
243 Modf(rr::RValue<sw::SIMD::Float> const &val);
256 rr::RValue<sw::SIMD::Float> FMA(
257 rr::RValue<sw::SIMD::Float> const &a,
258 rr::RValue<sw::SIMD::Float> const &b,
259 rr::RValue<sw::SIMD::Float> const &c);
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DShaderCore.cpp577 auto denorm32 = As<SIMD::UInt>(As<SIMD::Float>(magic + man16) - As<SIMD::Float>(magic)); in halfToFloatBits()
641 rr::RValue<sw::SIMD::Float> Sign(rr::RValue<sw::SIMD::Float> const &val) in Sign()
643 …return rr::As<sw::SIMD::Float>((rr::As<sw::SIMD::UInt>(val) & sw::SIMD::UInt(0x80000000)) | sw::SI… in Sign()
648 std::pair<rr::RValue<sw::SIMD::Float>, rr::RValue<sw::SIMD::Float>>
649 Modf(rr::RValue<sw::SIMD::Float> const &val) in Modf()
687 rr::RValue<sw::SIMD::Float> FMA( in FMA()
688 rr::RValue<sw::SIMD::Float> const &a, in FMA()
689 rr::RValue<sw::SIMD::Float> const &b, in FMA()
690 rr::RValue<sw::SIMD::Float> const &c) in FMA()
697 rr::RValue<sw::SIMD::Int> Exponent(rr::RValue<sw::SIMD::Float> f) in Exponent()
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DSpirvShaderSampling.cpp131 …rr::Function<Void(Pointer<Byte>, Pointer<SIMD::Float>, Pointer<SIMD::Float>, Pointer<Byte>)> funct… in emitWriteRoutine()
134 Pointer<SIMD::Float> coord = function.Arg<1>(); in emitWriteRoutine()
135 Pointer<SIMD::Float> texelAndMask = function.Arg<2>(); in emitWriteRoutine()
147 …rr::Function<Void(Pointer<Byte>, Pointer<SIMD::Float>, Pointer<SIMD::Float>, Pointer<Byte>)> funct… in emitSamplerRoutine()
150 Pointer<SIMD::Float> in = function.Arg<1>(); in emitSamplerRoutine()
151 Pointer<SIMD::Float> out = function.Arg<2>(); in emitSamplerRoutine()
154 SIMD::Float uvwa[4]; in emitSamplerRoutine()
155 SIMD::Float dRef; in emitSamplerRoutine()
156 …SIMD::Float lodOrBias; // Explicit level-of-detail, or bias added to the implicit level-of-detail… in emitSamplerRoutine()
214 auto lod = Pointer<Float>(&lodOrBias); in emitSamplerRoutine()
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DSamplerCore.hpp64 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float…
68 …offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod);
69 …, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,…
70 …, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,…
71 …at4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL…
72 …at4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL…
73 …e, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL…
74 …onst Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,…
75 …onst Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,…
76 … &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL…
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DPixelProgram.cpp92 routine.fragCoord[0] = SIMD::Float(Float(x)) + SIMD::Float(x0, x1, x0, x1); in setBuiltins()
93 routine.fragCoord[1] = SIMD::Float(Float(y)) + SIMD::Float(y0, y0, y1, y1); in setBuiltins()
105 …SIMD::Float pointSizeInv = SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, pointSizeInv)… in setBuiltins()
106 …oord[0] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(x)) + SIMD::Float(0.0f, 1.0f, 0.… in setBuiltins()
107 …oord[1] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(y)) + SIMD::Float(0.0f, 0.0f, 1.… in setBuiltins()
109 …spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins()
111 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in setBuiltins()
114 …spv::BuiltInFragCoord, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins()
122 …pv::BuiltInPointCoord, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins()
128 …::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins()
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/third_party/vk-gl-cts/framework/common/
DtcuFloat.hpp56 class Float class
69 Float (void);
70 explicit Float (StorageType value);
71 explicit Float (float v, RoundingDirection rd = ROUND_TO_EVEN);
72 explicit Float (double v, RoundingDirection rd = ROUND_TO_EVEN);
75 …static Float convert (const Float<OtherStorageType, OtherExponentBits, OtherMantissaBits, Othe…
77 …static inline Float convert (const Float<StorageType, ExponentBits, MantissaBits, ExponentBias,… in convert()
96 static inline Float construct (int sign, int exponent, StorageType mantissa);
111 static Float constructBits (int sign, int exponent, StorageType mantissaBits);
130 …inline bool operator< (const Float<StorageType, ExponentBits, MantissaBits, ExponentBias, Flag… in operator <()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
DSetupRoutine.cpp81 Float x0 = Float(X[0]); in generate()
82 Float x1 = Float(X[1]); in generate()
83 Float x2 = Float(X[2]); in generate()
85 Float y0 = Float(Y[0]); in generate()
86 Float y1 = Float(Y[1]); in generate()
87 Float y2 = Float(Y[2]); in generate()
89 Float A = (y2 - y0) * x1 + (y1 - y2) * x0 + (y0 - y1) * x2; // Area in generate()
129 *Pointer<Float>(primitive + OFFSET(Primitive,area)) = 0.5f * A; in generate()
155 Float w = v.w; in generate()
156 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate()
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DSamplerCore.hpp62 …offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod);
63 …<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy,…
64 …<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy,…
65 …ointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4],…
66 …ointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4],…
67 …ointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondL…
68 …ture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy,…
69 …ture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy,…
70 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4],…
71 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4],…
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DVertexRoutine.cpp165 v.x.x = *Pointer<Float>(source0); in readStream()
166 v.x.y = *Pointer<Float>(source1); in readStream()
167 v.x.z = *Pointer<Float>(source2); in readStream()
168 v.x.w = *Pointer<Float>(source3); in readStream()
391 v.x.x = Float(x & 0x000003FF); in readStream()
392 v.x.y = Float(y & 0x000FFC00); in readStream()
393 v.x.z = Float(z & 0x3FF00000); in readStream()
401 v.y.x = Float(x & 0x000003FF); in readStream()
402 v.y.y = Float(y & 0x000FFC00); in readStream()
403 v.y.z = Float(z & 0x3FF00000); in readStream()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DBlitter.cpp231 c.xyz = Float(Int(*Pointer<Byte>(element))); in read()
235 c.w = Float(Int(*Pointer<Byte>(element))); in read()
239 c.x = Float(Int(*Pointer<SByte>(element))); in read()
244 c.x = Float(Int(*Pointer<Byte>(element))); in read()
248 c.x = Float(Int(*Pointer<Short>(element))); in read()
252 c.x = Float(Int(*Pointer<UShort>(element))); in read()
256 c.x = Float(*Pointer<Int>(element)); in read()
260 c.x = Float(*Pointer<UInt>(element)); in read()
280 c.z = Float(Int(*Pointer<Byte>(element + 0))); in read()
281 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DGLFormat.cpp47 AddFormat(wgpu::TextureFormat::R8Unorm, GL_R8, GL_RED, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable()
48 AddFormat(wgpu::TextureFormat::R8Snorm, GL_R8_SNORM, GL_RED, GL_BYTE, Type::Float); in BuildGLFormatTable()
55 AddFormat(wgpu::TextureFormat::R16Float, GL_R16F, GL_RED, GL_HALF_FLOAT, Type::Float); in BuildGLFormatTable()
56 AddFormat(wgpu::TextureFormat::RG8Unorm, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable()
57 AddFormat(wgpu::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float); in BuildGLFormatTable()
64 AddFormat(wgpu::TextureFormat::R32Float, GL_R32F, GL_RED, GL_FLOAT, Type::Float); in BuildGLFormatTable()
67 AddFormat(wgpu::TextureFormat::RG16Float, GL_RG16F, GL_RG, GL_HALF_FLOAT, Type::Float); in BuildGLFormatTable()
68 … AddFormat(wgpu::TextureFormat::RGBA8Unorm, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable()
69 …rmat(wgpu::TextureFormat::RGBA8UnormSrgb, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable()
70 AddFormat(wgpu::TextureFormat::RGBA8Snorm, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, Type::Float); in BuildGLFormatTable()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/
DVertexFormat.cpp25 {wgpu::VertexFormat::Undefined, 0, 0, 0, VertexFormatBaseType::Float},
31 {wgpu::VertexFormat::Unorm8x2, 2, 2, 1, VertexFormatBaseType::Float},
32 {wgpu::VertexFormat::Unorm8x4, 4, 4, 1, VertexFormatBaseType::Float},
33 {wgpu::VertexFormat::Snorm8x2, 2, 2, 1, VertexFormatBaseType::Float},
34 {wgpu::VertexFormat::Snorm8x4, 4, 4, 1, VertexFormatBaseType::Float},
40 {wgpu::VertexFormat::Unorm16x2, 4, 2, 2, VertexFormatBaseType::Float},
41 {wgpu::VertexFormat::Unorm16x4, 8, 4, 2, VertexFormatBaseType::Float},
42 {wgpu::VertexFormat::Snorm16x2, 4, 2, 2, VertexFormatBaseType::Float},
43 {wgpu::VertexFormat::Snorm16x4, 8, 4, 2, VertexFormatBaseType::Float},
44 {wgpu::VertexFormat::Float16x2, 4, 2, 2, VertexFormatBaseType::Float},
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/third_party/skia/third_party/externals/swiftshader/src/Device/
DBlitter.cpp325 c.w = Float(Int(*Pointer<Byte>(element)) & Int(0xF)); in readFloat4()
326 c.x = Float((Int(*Pointer<Byte>(element)) >> 4) & Int(0xF)); in readFloat4()
327 c.y = Float(Int(*Pointer<Byte>(element + 1)) & Int(0xF)); in readFloat4()
328 c.z = Float((Int(*Pointer<Byte>(element + 1)) >> 4) & Int(0xF)); in readFloat4()
332 c.x = Float(Int(*Pointer<SByte>(element))); in readFloat4()
338 c.x = Float(Int(*Pointer<Byte>(element))); in readFloat4()
343 c.x = Float(Int(*Pointer<Short>(element))); in readFloat4()
348 c.x = Float(Int(*Pointer<UShort>(element))); in readFloat4()
352 c.x = Float(*Pointer<Int>(element)); in readFloat4()
356 c.x = Float(*Pointer<UInt>(element)); in readFloat4()
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/third_party/rust/crates/rust-cexpr/src/
Dexpr.rs54 Float(f64), enumerator
76 result_opt!(fn as_float: Float -> f64);
83 EvalResult::Int(_) | EvalResult::Float(_) => Some(self), in as_numeric()
167 (&Float(a), &Int(b)) => Float(a + (b.0 as f64)), in add_assign()
168 (&Int(a), &Float(b)) => Float(a.0 as f64 + b), in add_assign()
169 (&Float(a), &Float(b)) => Float(a + b), in add_assign()
206 (&Float(a), &Int(b)) => Float(a / (b.0 as f64)), in div_assign()
207 (&Int(a), &Float(b)) => Float(a.0 as f64 / b), in div_assign()
208 (&Float(a), &Float(b)) => Float(a / b), in div_assign()
218 (&Float(a), &Int(b)) => Float(a * (b.0 as f64)), in mul_assign()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DAttributeLayoutTest.cpp347 Format<GLfloat, GL_FLOAT, false> Float(es3); in GetTestCases() local
370 mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases()
373 mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M1, 0, 12, mColor)}); in GetTestCases()
376 mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M0, 96, 12, mColor)}); in GetTestCases()
379 mTestCases.push_back({Float(M0, 0, 20, mCoord), Float(M0, 8, 20, mColor)}); in GetTestCases()
382 mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(M0, 0, 12, mColor)}); in GetTestCases()
385 mTestCases.push_back({Float(B0, 0, 16, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases()
388 mTestCases.push_back({Float(M0, 0, 16, mCoord), Float(M1, 0, 12, mColor)}); in GetTestCases()
389 mTestCases.push_back({Float(B0, 0, 16, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases()
392 mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases()
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/third_party/skia/third_party/externals/oboe/samples/drumthumper/src/main/java/com/plausibleaudio/drumthumper/
DDrumPlayer.kt42 val PAN_BASSDRUM: Float = 0f // Dead Center
43 val PAN_SNAREDRUM: Float = 0.25f // A little Right
44 val PAN_CRASHCYMBAL: Float = -0.75f // Mostly Left
45 val PAN_RIDECYMBAL: Float = 1.0f // Hard Right
46 val PAN_MIDTOM: Float = -0.75f // Mostly Left
47 val PAN_LOWTOM: Float = 0.75f // Mostly Right
48 val PAN_HIHATOPEN: Float = -1.0f // Hard Left
49 val PAN_HIHATCLOSED: Float = -1.0f // Hard Left
86 fun loadWavAsset(assetMgr: AssetManager, assetName: String, index: Int, pan: Float) : Boolean { in loadWavAsset()
108 wavBytes: ByteArray, index: Int, pan: Float, channels: Int) : Boolean
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/link/
Dtype_match_test.cpp90 Match1(Float)
102 Match2(Vector, Float)
103 Match3(Matrix, Vector, Float)
104 Match2(Image, Float)
120 MatchCompounds1(Float)
121 MatchCompounds2(Array, Float)
122 MatchCompounds2(RuntimeArray, Float)
123 MatchCompounds2(Struct, Float)
124 MatchCompounds2(Pointer, Float)
125 MatchCompounds2(Function, Float)
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/third_party/spirv-tools/test/link/
Dtype_match_test.cpp91 Match1(Float)
103 Match2(Vector, Float)
104 Match3(Matrix, Vector, Float)
105 Match2(Image, Float)
121 MatchCompounds1(Float)
122 MatchCompounds2(Array, Float)
123 MatchCompounds2(RuntimeArray, Float)
124 MatchCompounds2(Struct, Float)
125 MatchCompounds2(Pointer, Float)
126 MatchCompounds2(Function, Float)
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/third_party/skia/third_party/externals/spirv-tools/test/link/
Dtype_match_test.cpp90 Match1(Float)
102 Match2(Vector, Float)
103 Match3(Matrix, Vector, Float)
104 Match2(Image, Float)
120 MatchCompounds1(Float)
121 MatchCompounds2(Array, Float)
122 MatchCompounds2(RuntimeArray, Float)
123 MatchCompounds2(Struct, Float)
124 MatchCompounds2(Pointer, Float)
125 MatchCompounds2(Function, Float)
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/third_party/protobuf/java/core/src/main/java/com/google/protobuf/
DFloatArrayList.java45 final class FloatArrayList extends AbstractProtobufList<Float>
106 if (Float.floatToIntBits(array[i]) != Float.floatToIntBits(arr[i])) { in equals()
118 result = (31 * result) + Float.floatToIntBits(array[i]); in hashCode()
132 public Float get(int index) { in get()
144 if (!(element instanceof Float)) { in indexOf()
147 float unboxedElement = (Float) element; in indexOf()
168 public Float set(int index, Float element) { in set()
182 public boolean add(Float element) { in add()
188 public void add(int index, Float element) { in add()
237 public boolean addAll(Collection<? extends Float> collection) { in addAll()
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/
Dx86.hpp23 RValue<Int> cvtss2si(RValue<Float> val);
26 RValue<Float> rcpss(RValue<Float> val);
27 RValue<Float> sqrtss(RValue<Float> val);
28 RValue<Float> rsqrtss(RValue<Float> val);
36 RValue<Float> roundss(RValue<Float> val, unsigned char imm);
37 RValue<Float> floorss(RValue<Float> val);
38 RValue<Float> ceilss(RValue<Float> val);

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