/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SpirvShaderGLSLstd450.cpp | 27 sw::SIMD::Float Interpolate(const sw::SIMD::Float &x, const sw::SIMD::Float &y, const sw::SIMD::Flo… in Interpolate() 28 … const sw::SIMD::Float &A, const sw::SIMD::Float &B, const sw::SIMD::Float &C, in Interpolate() 31 sw::SIMD::Float interpolant = C; in Interpolate() 63 dst.move(i, Abs(src.Float(i))); in EmitExtGLSLstd450() 80 dst.move(0, lhs.Float(1) * rhs.Float(2) - rhs.Float(1) * lhs.Float(2)); in EmitExtGLSLstd450() 81 dst.move(1, lhs.Float(2) * rhs.Float(0) - rhs.Float(2) * lhs.Float(0)); in EmitExtGLSLstd450() 82 dst.move(2, lhs.Float(0) * rhs.Float(1) - rhs.Float(0) * lhs.Float(1)); in EmitExtGLSLstd450() 90 dst.move(i, Floor(src.Float(i))); in EmitExtGLSLstd450() 99 dst.move(i, Trunc(src.Float(i))); in EmitExtGLSLstd450() 108 dst.move(i, Ceil(src.Float(i))); in EmitExtGLSLstd450() [all …]
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D | SpirvShaderImage.cpp | 77 sw::SIMD::Float sRGBtoLinear(sw::SIMD::Float c) in sRGBtoLinear() 79 sw::SIMD::Float lc = c * sw::SIMD::Float(1.0f / 12.92f); in sRGBtoLinear() 80 …sw::SIMD::Float ec = sw::power((c + sw::SIMD::Float(0.055f)) * sw::SIMD::Float(1.0f / 1.055f), sw:… in sRGBtoLinear() 82 sw::SIMD::Int linear = CmpLT(c, sw::SIMD::Float(0.04045f)); in sRGBtoLinear() 84 …return rr::As<sw::SIMD::Float>((linear & rr::As<sw::SIMD::Int>(lc)) | (~linear & rr::As<sw::SIMD::… in sRGBtoLinear() 313 Array<SIMD::Float> out(4); in EmitImageSample() 328 void SpirvShader::EmitImageSampleUnconditional(Array<SIMD::Float> &out, const ImageInstruction &ins… in EmitImageSampleUnconditional() 362 void SpirvShader::callSamplerFunction(Pointer<Byte> samplerFunction, Array<SIMD::Float> &out, Point… in callSamplerFunction() 364 Array<SIMD::Float> in(16); // Maximum 16 input parameter components. in callSamplerFunction() 373 …in[i] = coordinate.Float(i) / coordinate.Float(instruction.coordinates); // TODO(b/129523279): Op… in callSamplerFunction() [all …]
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D | SpirvShaderArithmetic.cpp | 33 dst.move(i, lhs.Float(i) * rhs.Float(0)); in EmitVectorTimesScalar() 48 SIMD::Float v = lhs.Float(i) * rhs.Float(0); in EmitMatrixTimesVector() 51 v += lhs.Float(i + type.componentCount * j) * rhs.Float(j); in EmitMatrixTimesVector() 68 SIMD::Float v = lhs.Float(0) * rhs.Float(i * lhs.componentCount); in EmitVectorTimesMatrix() 71 v += lhs.Float(j) * rhs.Float(i * lhs.componentCount + j); in EmitVectorTimesMatrix() 94 SIMD::Float v = SIMD::Float(0); in EmitMatrixTimesMatrix() 97 v += lhs.Float(i * numRows + row) * rhs.Float(col * numAdds + i); in EmitMatrixTimesMatrix() 120 dst.move(col * numRows + row, lhs.Float(row) * rhs.Float(col)); in EmitOuterProduct() 140 dst.move(col * numRows + row, mat.Float(row * numCols + col)); in EmitTranspose() 211 dst.move(i, -src.Float(i)); in EmitUnaryOp() [all …]
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D | SetupRoutine.cpp | 76 Float x0 = Float(X[0]); in generate() 77 Float x1 = Float(X[1]); in generate() 78 Float x2 = Float(X[2]); in generate() 80 Float y0 = Float(Y[0]); in generate() 81 Float y1 = Float(Y[1]); in generate() 82 Float y2 = Float(Y[2]); in generate() 84 Float A = (y0 - y2) * x1 + (y2 - y1) * x0 + (y1 - y0) * x2; // Area in generate() 136 Float w = v.w; in generate() 137 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate() 139 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data … in generate() [all …]
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D | ShaderCore.hpp | 95 using Float = rr::Float4; typedef 169 struct Element<Float> 171 using type = rr::Float; 238 rr::RValue<sw::SIMD::Float> Sign(rr::RValue<sw::SIMD::Float> const &val); 242 std::pair<rr::RValue<sw::SIMD::Float>, rr::RValue<sw::SIMD::Float>> 243 Modf(rr::RValue<sw::SIMD::Float> const &val); 256 rr::RValue<sw::SIMD::Float> FMA( 257 rr::RValue<sw::SIMD::Float> const &a, 258 rr::RValue<sw::SIMD::Float> const &b, 259 rr::RValue<sw::SIMD::Float> const &c); [all …]
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D | ShaderCore.cpp | 577 auto denorm32 = As<SIMD::UInt>(As<SIMD::Float>(magic + man16) - As<SIMD::Float>(magic)); in halfToFloatBits() 641 rr::RValue<sw::SIMD::Float> Sign(rr::RValue<sw::SIMD::Float> const &val) in Sign() 643 …return rr::As<sw::SIMD::Float>((rr::As<sw::SIMD::UInt>(val) & sw::SIMD::UInt(0x80000000)) | sw::SI… in Sign() 648 std::pair<rr::RValue<sw::SIMD::Float>, rr::RValue<sw::SIMD::Float>> 649 Modf(rr::RValue<sw::SIMD::Float> const &val) in Modf() 687 rr::RValue<sw::SIMD::Float> FMA( in FMA() 688 rr::RValue<sw::SIMD::Float> const &a, in FMA() 689 rr::RValue<sw::SIMD::Float> const &b, in FMA() 690 rr::RValue<sw::SIMD::Float> const &c) in FMA() 697 rr::RValue<sw::SIMD::Int> Exponent(rr::RValue<sw::SIMD::Float> f) in Exponent() [all …]
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D | SpirvShaderSampling.cpp | 131 …rr::Function<Void(Pointer<Byte>, Pointer<SIMD::Float>, Pointer<SIMD::Float>, Pointer<Byte>)> funct… in emitWriteRoutine() 134 Pointer<SIMD::Float> coord = function.Arg<1>(); in emitWriteRoutine() 135 Pointer<SIMD::Float> texelAndMask = function.Arg<2>(); in emitWriteRoutine() 147 …rr::Function<Void(Pointer<Byte>, Pointer<SIMD::Float>, Pointer<SIMD::Float>, Pointer<Byte>)> funct… in emitSamplerRoutine() 150 Pointer<SIMD::Float> in = function.Arg<1>(); in emitSamplerRoutine() 151 Pointer<SIMD::Float> out = function.Arg<2>(); in emitSamplerRoutine() 154 SIMD::Float uvwa[4]; in emitSamplerRoutine() 155 SIMD::Float dRef; in emitSamplerRoutine() 156 …SIMD::Float lodOrBias; // Explicit level-of-detail, or bias added to the implicit level-of-detail… in emitSamplerRoutine() 214 auto lod = Pointer<Float>(&lodOrBias); in emitSamplerRoutine() [all …]
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D | SamplerCore.hpp | 64 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float… 68 …offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod); 69 …, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,… 70 …, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,… 71 …at4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL… 72 …at4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL… 73 …e, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL… 74 …onst Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,… 75 …onst Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy,… 76 … &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondL… [all …]
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D | PixelProgram.cpp | 92 routine.fragCoord[0] = SIMD::Float(Float(x)) + SIMD::Float(x0, x1, x0, x1); in setBuiltins() 93 routine.fragCoord[1] = SIMD::Float(Float(y)) + SIMD::Float(y0, y0, y1, y1); in setBuiltins() 105 …SIMD::Float pointSizeInv = SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, pointSizeInv)… in setBuiltins() 106 …oord[0] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(x)) + SIMD::Float(0.0f, 1.0f, 0.… in setBuiltins() 107 …oord[1] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(y)) + SIMD::Float(0.0f, 0.0f, 1.… in setBuiltins() 109 …spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins() 111 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in setBuiltins() 114 …spv::BuiltInFragCoord, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins() 122 …pv::BuiltInPointCoord, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins() 128 …::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins() [all …]
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/third_party/vk-gl-cts/framework/common/ |
D | tcuFloat.hpp | 56 class Float class 69 Float (void); 70 explicit Float (StorageType value); 71 explicit Float (float v, RoundingDirection rd = ROUND_TO_EVEN); 72 explicit Float (double v, RoundingDirection rd = ROUND_TO_EVEN); 75 …static Float convert (const Float<OtherStorageType, OtherExponentBits, OtherMantissaBits, Othe… 77 …static inline Float convert (const Float<StorageType, ExponentBits, MantissaBits, ExponentBias,… in convert() 96 static inline Float construct (int sign, int exponent, StorageType mantissa); 111 static Float constructBits (int sign, int exponent, StorageType mantissaBits); 130 …inline bool operator< (const Float<StorageType, ExponentBits, MantissaBits, ExponentBias, Flag… in operator <() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 81 Float x0 = Float(X[0]); in generate() 82 Float x1 = Float(X[1]); in generate() 83 Float x2 = Float(X[2]); in generate() 85 Float y0 = Float(Y[0]); in generate() 86 Float y1 = Float(Y[1]); in generate() 87 Float y2 = Float(Y[2]); in generate() 89 Float A = (y2 - y0) * x1 + (y1 - y2) * x0 + (y0 - y1) * x2; // Area in generate() 129 *Pointer<Float>(primitive + OFFSET(Primitive,area)) = 0.5f * A; in generate() 155 Float w = v.w; in generate() 156 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate() [all …]
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D | SamplerCore.hpp | 62 …offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod); 63 …<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy,… 64 …<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy,… 65 …ointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4],… 66 …ointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4],… 67 …ointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondL… 68 …ture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy,… 69 …ture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy,… 70 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4],… 71 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4],… [all …]
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D | VertexRoutine.cpp | 165 v.x.x = *Pointer<Float>(source0); in readStream() 166 v.x.y = *Pointer<Float>(source1); in readStream() 167 v.x.z = *Pointer<Float>(source2); in readStream() 168 v.x.w = *Pointer<Float>(source3); in readStream() 391 v.x.x = Float(x & 0x000003FF); in readStream() 392 v.x.y = Float(y & 0x000FFC00); in readStream() 393 v.x.z = Float(z & 0x3FF00000); in readStream() 401 v.y.x = Float(x & 0x000003FF); in readStream() 402 v.y.y = Float(y & 0x000FFC00); in readStream() 403 v.y.z = Float(z & 0x3FF00000); in readStream() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Blitter.cpp | 231 c.xyz = Float(Int(*Pointer<Byte>(element))); in read() 235 c.w = Float(Int(*Pointer<Byte>(element))); in read() 239 c.x = Float(Int(*Pointer<SByte>(element))); in read() 244 c.x = Float(Int(*Pointer<Byte>(element))); in read() 248 c.x = Float(Int(*Pointer<Short>(element))); in read() 252 c.x = Float(Int(*Pointer<UShort>(element))); in read() 256 c.x = Float(*Pointer<Int>(element)); in read() 260 c.x = Float(*Pointer<UInt>(element)); in read() 280 c.z = Float(Int(*Pointer<Byte>(element + 0))); in read() 281 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read() [all …]
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | GLFormat.cpp | 47 AddFormat(wgpu::TextureFormat::R8Unorm, GL_R8, GL_RED, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable() 48 AddFormat(wgpu::TextureFormat::R8Snorm, GL_R8_SNORM, GL_RED, GL_BYTE, Type::Float); in BuildGLFormatTable() 55 AddFormat(wgpu::TextureFormat::R16Float, GL_R16F, GL_RED, GL_HALF_FLOAT, Type::Float); in BuildGLFormatTable() 56 AddFormat(wgpu::TextureFormat::RG8Unorm, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable() 57 AddFormat(wgpu::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float); in BuildGLFormatTable() 64 AddFormat(wgpu::TextureFormat::R32Float, GL_R32F, GL_RED, GL_FLOAT, Type::Float); in BuildGLFormatTable() 67 AddFormat(wgpu::TextureFormat::RG16Float, GL_RG16F, GL_RG, GL_HALF_FLOAT, Type::Float); in BuildGLFormatTable() 68 … AddFormat(wgpu::TextureFormat::RGBA8Unorm, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable() 69 …rmat(wgpu::TextureFormat::RGBA8UnormSrgb, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float); in BuildGLFormatTable() 70 AddFormat(wgpu::TextureFormat::RGBA8Snorm, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, Type::Float); in BuildGLFormatTable() [all …]
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | VertexFormat.cpp | 25 {wgpu::VertexFormat::Undefined, 0, 0, 0, VertexFormatBaseType::Float}, 31 {wgpu::VertexFormat::Unorm8x2, 2, 2, 1, VertexFormatBaseType::Float}, 32 {wgpu::VertexFormat::Unorm8x4, 4, 4, 1, VertexFormatBaseType::Float}, 33 {wgpu::VertexFormat::Snorm8x2, 2, 2, 1, VertexFormatBaseType::Float}, 34 {wgpu::VertexFormat::Snorm8x4, 4, 4, 1, VertexFormatBaseType::Float}, 40 {wgpu::VertexFormat::Unorm16x2, 4, 2, 2, VertexFormatBaseType::Float}, 41 {wgpu::VertexFormat::Unorm16x4, 8, 4, 2, VertexFormatBaseType::Float}, 42 {wgpu::VertexFormat::Snorm16x2, 4, 2, 2, VertexFormatBaseType::Float}, 43 {wgpu::VertexFormat::Snorm16x4, 8, 4, 2, VertexFormatBaseType::Float}, 44 {wgpu::VertexFormat::Float16x2, 4, 2, 2, VertexFormatBaseType::Float}, [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Blitter.cpp | 325 c.w = Float(Int(*Pointer<Byte>(element)) & Int(0xF)); in readFloat4() 326 c.x = Float((Int(*Pointer<Byte>(element)) >> 4) & Int(0xF)); in readFloat4() 327 c.y = Float(Int(*Pointer<Byte>(element + 1)) & Int(0xF)); in readFloat4() 328 c.z = Float((Int(*Pointer<Byte>(element + 1)) >> 4) & Int(0xF)); in readFloat4() 332 c.x = Float(Int(*Pointer<SByte>(element))); in readFloat4() 338 c.x = Float(Int(*Pointer<Byte>(element))); in readFloat4() 343 c.x = Float(Int(*Pointer<Short>(element))); in readFloat4() 348 c.x = Float(Int(*Pointer<UShort>(element))); in readFloat4() 352 c.x = Float(*Pointer<Int>(element)); in readFloat4() 356 c.x = Float(*Pointer<UInt>(element)); in readFloat4() [all …]
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/third_party/rust/crates/rust-cexpr/src/ |
D | expr.rs | 54 Float(f64), enumerator 76 result_opt!(fn as_float: Float -> f64); 83 EvalResult::Int(_) | EvalResult::Float(_) => Some(self), in as_numeric() 167 (&Float(a), &Int(b)) => Float(a + (b.0 as f64)), in add_assign() 168 (&Int(a), &Float(b)) => Float(a.0 as f64 + b), in add_assign() 169 (&Float(a), &Float(b)) => Float(a + b), in add_assign() 206 (&Float(a), &Int(b)) => Float(a / (b.0 as f64)), in div_assign() 207 (&Int(a), &Float(b)) => Float(a.0 as f64 / b), in div_assign() 208 (&Float(a), &Float(b)) => Float(a / b), in div_assign() 218 (&Float(a), &Int(b)) => Float(a * (b.0 as f64)), in mul_assign() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | AttributeLayoutTest.cpp | 347 Format<GLfloat, GL_FLOAT, false> Float(es3); in GetTestCases() local 370 mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases() 373 mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M1, 0, 12, mColor)}); in GetTestCases() 376 mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M0, 96, 12, mColor)}); in GetTestCases() 379 mTestCases.push_back({Float(M0, 0, 20, mCoord), Float(M0, 8, 20, mColor)}); in GetTestCases() 382 mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(M0, 0, 12, mColor)}); in GetTestCases() 385 mTestCases.push_back({Float(B0, 0, 16, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases() 388 mTestCases.push_back({Float(M0, 0, 16, mCoord), Float(M1, 0, 12, mColor)}); in GetTestCases() 389 mTestCases.push_back({Float(B0, 0, 16, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases() 392 mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(B1, 0, 12, mColor)}); in GetTestCases() [all …]
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/third_party/skia/third_party/externals/oboe/samples/drumthumper/src/main/java/com/plausibleaudio/drumthumper/ |
D | DrumPlayer.kt | 42 val PAN_BASSDRUM: Float = 0f // Dead Center 43 val PAN_SNAREDRUM: Float = 0.25f // A little Right 44 val PAN_CRASHCYMBAL: Float = -0.75f // Mostly Left 45 val PAN_RIDECYMBAL: Float = 1.0f // Hard Right 46 val PAN_MIDTOM: Float = -0.75f // Mostly Left 47 val PAN_LOWTOM: Float = 0.75f // Mostly Right 48 val PAN_HIHATOPEN: Float = -1.0f // Hard Left 49 val PAN_HIHATCLOSED: Float = -1.0f // Hard Left 86 fun loadWavAsset(assetMgr: AssetManager, assetName: String, index: Int, pan: Float) : Boolean { in loadWavAsset() 108 wavBytes: ByteArray, index: Int, pan: Float, channels: Int) : Boolean [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/link/ |
D | type_match_test.cpp | 90 Match1(Float) 102 Match2(Vector, Float) 103 Match3(Matrix, Vector, Float) 104 Match2(Image, Float) 120 MatchCompounds1(Float) 121 MatchCompounds2(Array, Float) 122 MatchCompounds2(RuntimeArray, Float) 123 MatchCompounds2(Struct, Float) 124 MatchCompounds2(Pointer, Float) 125 MatchCompounds2(Function, Float) [all …]
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/third_party/spirv-tools/test/link/ |
D | type_match_test.cpp | 91 Match1(Float) 103 Match2(Vector, Float) 104 Match3(Matrix, Vector, Float) 105 Match2(Image, Float) 121 MatchCompounds1(Float) 122 MatchCompounds2(Array, Float) 123 MatchCompounds2(RuntimeArray, Float) 124 MatchCompounds2(Struct, Float) 125 MatchCompounds2(Pointer, Float) 126 MatchCompounds2(Function, Float) [all …]
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/third_party/skia/third_party/externals/spirv-tools/test/link/ |
D | type_match_test.cpp | 90 Match1(Float) 102 Match2(Vector, Float) 103 Match3(Matrix, Vector, Float) 104 Match2(Image, Float) 120 MatchCompounds1(Float) 121 MatchCompounds2(Array, Float) 122 MatchCompounds2(RuntimeArray, Float) 123 MatchCompounds2(Struct, Float) 124 MatchCompounds2(Pointer, Float) 125 MatchCompounds2(Function, Float) [all …]
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/third_party/protobuf/java/core/src/main/java/com/google/protobuf/ |
D | FloatArrayList.java | 45 final class FloatArrayList extends AbstractProtobufList<Float> 106 if (Float.floatToIntBits(array[i]) != Float.floatToIntBits(arr[i])) { in equals() 118 result = (31 * result) + Float.floatToIntBits(array[i]); in hashCode() 132 public Float get(int index) { in get() 144 if (!(element instanceof Float)) { in indexOf() 147 float unboxedElement = (Float) element; in indexOf() 168 public Float set(int index, Float element) { in set() 182 public boolean add(Float element) { in add() 188 public void add(int index, Float element) { in add() 237 public boolean addAll(Collection<? extends Float> collection) { in addAll() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | x86.hpp | 23 RValue<Int> cvtss2si(RValue<Float> val); 26 RValue<Float> rcpss(RValue<Float> val); 27 RValue<Float> sqrtss(RValue<Float> val); 28 RValue<Float> rsqrtss(RValue<Float> val); 36 RValue<Float> roundss(RValue<Float> val, unsigned char imm); 37 RValue<Float> floorss(RValue<Float> val); 38 RValue<Float> ceilss(RValue<Float> val);
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