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Searched refs:FormatTranslate (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DFormat.h39 FormatTranslate(DXGI_FORMAT Format, BOOL depth);
DInputAssembly.cpp291 ve->src_format = FormatTranslate(pVertexElement->Format, FALSE); in CreateElementLayout()
DFormat.cpp47 FormatTranslate(DXGI_FORMAT Format, BOOL depth) in FormatTranslate() function
DOutputMerger.cpp93 desc.format = FormatTranslate(pCreateRenderTargetView->Format, FALSE); in CreateRenderTargetView()
293 desc.format = FormatTranslate(pCreateDepthStencilView->Format, TRUE); in CreateDepthStencilView()
DDevice.cpp458 enum pipe_format format = FormatTranslate(Format, FALSE); in CheckFormatSupport()
DShader.cpp1208 format = FormatTranslate(pCreateSRView->Format, FALSE); in CreateShaderResourceView()
1288 format = FormatTranslate(pCreateSRView->Format, FALSE); in CreateShaderResourceView1()
DResource.cpp280 templat.format = FormatTranslate(pCreateResource->Format, bindDepthStencil); in CreateResource()