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Searched refs:FragDataIndexBindings (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshaderobj.c299 prog->FragDataIndexBindings = string_to_uint_map_ctor(); in init_shader_program()
387 if (shProg->FragDataIndexBindings) { in _mesa_free_shader_program_data()
388 string_to_uint_map_dtor(shProg->FragDataIndexBindings); in _mesa_free_shader_program_data()
389 shProg->FragDataIndexBindings = NULL; in _mesa_free_shader_program_data()
Dshader_types.h408 struct string_to_uint_map *FragDataIndexBindings; member
Dshader_query.cpp311 shProg->FragDataIndexBindings->put(index, name); in bind_frag_data_location()
/third_party/mesa3d/src/compiler/glsl/
Dshader_cache.cpp167 prog->FragDataIndexBindings->iterate(create_binding_str, &buf); in shader_cache_read_program_metadata()
Dstandalone.cpp456 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()
615 delete whole_program->FragDataIndexBindings; in standalone_compiler_cleanup()
Dserialize.cpp755 write_hash_table(metadata, prog->FragDataIndexBindings); in write_hash_tables()
763 read_hash_table(metadata, prog->FragDataIndexBindings); in read_hash_tables()
Dlinker.cpp2786 if (prog->FragDataIndexBindings->get(index, name)) { in assign_attribute_or_color_locations()