/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 978.wgsl.expected.spvasm | 14 OpName %FragmentOutput "FragmentOutput" 15 OpMemberName %FragmentOutput 0 "color" 28 OpMemberDecorate %FragmentOutput 0 Offset 0 44 %FragmentOutput = OpTypeStruct %v4float 46 %15 = OpTypeFunction %FragmentOutput %FragmentInput 49 %_ptr_Function_FragmentOutput = OpTypePointer Function %FragmentOutput 50 %32 = OpConstantNull %FragmentOutput 57 %main_inner = OpFunction %FragmentOutput None %15 74 %42 = OpLoad %FragmentOutput %fOut 81 %47 = OpFunctionCall %FragmentOutput %main_inner %49
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D | 978.wgsl.expected.hlsl | 4 struct FragmentOutput { 18 FragmentOutput main_inner(FragmentInput fIn) { 21 FragmentOutput fOut = (FragmentOutput)0; 28 const FragmentOutput inner_result = main_inner(tint_symbol_4);
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D | 1046.wgsl.expected.spvasm | 39 OpName %FragmentOutput "FragmentOutput" 40 OpMemberName %FragmentOutput 0 "color" 80 OpMemberDecorate %FragmentOutput 0 Offset 0 124 %FragmentOutput = OpTypeStruct %v4float 125 %82 = OpTypeFunction %FragmentOutput %FragmentInput 126 %_ptr_Function_FragmentOutput = OpTypePointer Function %FragmentOutput 127 %89 = OpConstantNull %FragmentOutput 192 %main_inner = OpFunction %FragmentOutput None %82 198 %94 = OpLoad %FragmentOutput %output 209 %99 = OpFunctionCall %FragmentOutput %main_inner %105
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D | 978.wgsl.expected.glsl | 7 struct FragmentOutput { 21 FragmentOutput tint_symbol_inner(FragmentInput fIn) { 24 FragmentOutput fOut = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f)); 31 FragmentOutput inner_result = tint_symbol_inner(tint_symbol_5);
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D | 1046.wgsl.expected.hlsl | 15 struct FragmentOutput { 51 FragmentOutput main_inner(FragmentInput fragment) { 52 FragmentOutput output = (FragmentOutput)0; 59 const FragmentOutput inner_result = main_inner(tint_symbol_5);
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D | 1046.wgsl.expected.glsl | 30 struct FragmentOutput { 44 FragmentOutput tint_symbol_inner(FragmentInput fragment) { 45 FragmentOutput tint_symbol_1 = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f)); 52 FragmentOutput inner_result = tint_symbol_inner(tint_symbol_5);
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D | 978.wgsl.expected.msl | 7 struct FragmentOutput { 17 FragmentOutput tint_symbol_inner(FragmentInput fIn, depth2d<float, access::sample> tint_symbol_5, s… 20 FragmentOutput fOut = {}; 27 …FragmentOutput const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_7, tint_symbol_8);
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D | 978.wgsl | 7 struct FragmentOutput 18 fn main( fIn : FragmentInput ) -> FragmentOutput 23 var fOut : FragmentOutput;
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D | 978.wgsl.expected.wgsl | 6 struct FragmentOutput { 16 fn main(fIn : FragmentInput) -> FragmentOutput { 19 var fOut : FragmentOutput;
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D | 1046.wgsl.expected.msl | 25 struct FragmentOutput { 59 FragmentOutput tint_symbol_1_inner(FragmentInput tint_symbol) { 60 FragmentOutput output = {}; 67 FragmentOutput const inner_result = tint_symbol_1_inner(tint_symbol_5);
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D | 1046.wgsl.expected.wgsl | 40 struct FragmentOutput { 61 fn main(fragment : FragmentInput) -> FragmentOutput { 62 var output : FragmentOutput;
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D | 1046.wgsl | 31 struct FragmentOutput { 67 fn main(fragment : FragmentInput) -> FragmentOutput { 69 var output : FragmentOutput;
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 93 struct FragmentOutput struct 95 FragmentOutput (void) in FragmentOutput() function 103 …FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = … in FragmentOutput() function 119 vector<FragmentOutput> outputs; 121 OutputVec& operator<< (const FragmentOutput& output) in operator <<() 127 vector<FragmentOutput> toVec (void) const in toVec() 136 … name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs); 148 vector<FragmentOutput> m_outputs; 155 …* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs) in FragmentOutputCase() 169 …erProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs) in createProgram() [all …]
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D | es3fFboTestUtil.cpp | 81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader() 156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader() 280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl() 427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader() 565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader() 673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader() 781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
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D | es3fDepthTests.cpp | 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es3fStencilTests.cpp | 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 89 struct FragmentOutput struct 91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } in FragmentOutput() argument 153 ShaderProgramDeclaration& operator<< (const FragmentOutput&); 175 std::vector<FragmentOutput> m_fragmentOutputs;
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D | sglrShaderProgram.cpp | 63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v) in operator <<()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl() 270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()
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D | es31fGeometryShaderTests.cpp | 226 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 329 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 636 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration() 814 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 949 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() 1247 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader() 1520 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader() 1701 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es2fStencilTests.cpp | 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
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D | es2fFboRenderTest.cpp | 70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
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D | es2fTextureSpecificationTests.cpp | 116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader() 172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
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