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Searched refs:FragmentOutput (Results 1 – 25 of 35) sorted by relevance

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/third_party/skia/third_party/externals/tint/test/bug/tint/
D978.wgsl.expected.spvasm14 OpName %FragmentOutput "FragmentOutput"
15 OpMemberName %FragmentOutput 0 "color"
28 OpMemberDecorate %FragmentOutput 0 Offset 0
44 %FragmentOutput = OpTypeStruct %v4float
46 %15 = OpTypeFunction %FragmentOutput %FragmentInput
49 %_ptr_Function_FragmentOutput = OpTypePointer Function %FragmentOutput
50 %32 = OpConstantNull %FragmentOutput
57 %main_inner = OpFunction %FragmentOutput None %15
74 %42 = OpLoad %FragmentOutput %fOut
81 %47 = OpFunctionCall %FragmentOutput %main_inner %49
D978.wgsl.expected.hlsl4 struct FragmentOutput {
18 FragmentOutput main_inner(FragmentInput fIn) {
21 FragmentOutput fOut = (FragmentOutput)0;
28 const FragmentOutput inner_result = main_inner(tint_symbol_4);
D1046.wgsl.expected.spvasm39 OpName %FragmentOutput "FragmentOutput"
40 OpMemberName %FragmentOutput 0 "color"
80 OpMemberDecorate %FragmentOutput 0 Offset 0
124 %FragmentOutput = OpTypeStruct %v4float
125 %82 = OpTypeFunction %FragmentOutput %FragmentInput
126 %_ptr_Function_FragmentOutput = OpTypePointer Function %FragmentOutput
127 %89 = OpConstantNull %FragmentOutput
192 %main_inner = OpFunction %FragmentOutput None %82
198 %94 = OpLoad %FragmentOutput %output
209 %99 = OpFunctionCall %FragmentOutput %main_inner %105
D978.wgsl.expected.glsl7 struct FragmentOutput {
21 FragmentOutput tint_symbol_inner(FragmentInput fIn) {
24 FragmentOutput fOut = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f));
31 FragmentOutput inner_result = tint_symbol_inner(tint_symbol_5);
D1046.wgsl.expected.hlsl15 struct FragmentOutput {
51 FragmentOutput main_inner(FragmentInput fragment) {
52 FragmentOutput output = (FragmentOutput)0;
59 const FragmentOutput inner_result = main_inner(tint_symbol_5);
D1046.wgsl.expected.glsl30 struct FragmentOutput {
44 FragmentOutput tint_symbol_inner(FragmentInput fragment) {
45 FragmentOutput tint_symbol_1 = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f));
52 FragmentOutput inner_result = tint_symbol_inner(tint_symbol_5);
D978.wgsl.expected.msl7 struct FragmentOutput {
17 FragmentOutput tint_symbol_inner(FragmentInput fIn, depth2d<float, access::sample> tint_symbol_5, s…
20 FragmentOutput fOut = {};
27FragmentOutput const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_7, tint_symbol_8);
D978.wgsl7 struct FragmentOutput
18 fn main( fIn : FragmentInput ) -> FragmentOutput
23 var fOut : FragmentOutput;
D978.wgsl.expected.wgsl6 struct FragmentOutput {
16 fn main(fIn : FragmentInput) -> FragmentOutput {
19 var fOut : FragmentOutput;
D1046.wgsl.expected.msl25 struct FragmentOutput {
59 FragmentOutput tint_symbol_1_inner(FragmentInput tint_symbol) {
60 FragmentOutput output = {};
67 FragmentOutput const inner_result = tint_symbol_1_inner(tint_symbol_5);
D1046.wgsl.expected.wgsl40 struct FragmentOutput {
61 fn main(fragment : FragmentInput) -> FragmentOutput {
62 var output : FragmentOutput;
D1046.wgsl31 struct FragmentOutput {
67 fn main(fragment : FragmentInput) -> FragmentOutput {
69 var output : FragmentOutput;
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFragmentOutputTests.cpp93 struct FragmentOutput struct
95 FragmentOutput (void) in FragmentOutput() function
103FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = … in FragmentOutput() function
119 vector<FragmentOutput> outputs;
121 OutputVec& operator<< (const FragmentOutput& output) in operator <<()
127 vector<FragmentOutput> toVec (void) const in toVec()
136 … name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs);
148 vector<FragmentOutput> m_outputs;
155 …* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs) in FragmentOutputCase()
169 …erProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>& outputs) in createProgram()
[all …]
Des3fFboTestUtil.cpp81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader()
156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader()
280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader()
565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader()
673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader()
781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
Des3fDepthTests.cpp66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
Des3fStencilTests.cpp65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrShaderProgram.hpp89 struct FragmentOutput struct
91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } in FragmentOutput() argument
153 ShaderProgramDeclaration& operator<< (const FragmentOutput&);
175 std::vector<FragmentOutput> m_fragmentOutputs;
DsglrShaderProgram.cpp63 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentOutput& v) in operator <<()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fFboTestUtil.cpp123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()
Des31fGeometryShaderTests.cpp226 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
329 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
636 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration()
814 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
949 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
1247 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1520 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1701 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthTests.cpp66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
Des2fStencilTests.cpp65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
Des2fFboRenderTest.cpp70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
Des2fTextureSpecificationTests.cpp116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader()
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
/third_party/vk-gl-cts/modules/glshared/
DglsRandomShaderProgram.cpp93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()

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