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Searched refs:FrameStateInputKind (Results 1 – 2 of 2) sorted by relevance

/third_party/node/deps/v8/src/compiler/backend/
Dinstruction-selector.h266 enum class FrameStateInputKind { kAny, kStackSlot }; enum
564 FrameStateInputKind kind, Zone* zone);
569 Node* node, FrameStateInputKind kind,
576 FrameStateInputKind kind, Zone* zone);
698 FrameStateInput(Node* node_, FrameStateInputKind kind_) in FrameStateInput()
702 FrameStateInputKind kind;
Dinstruction-selector.cc488 Node* input, FrameStateInputKind kind, in OperandForDeopt()
539 case FrameStateInputKind::kStackSlot: in OperandForDeopt()
541 case FrameStateInputKind::kAny: in OperandForDeopt()
600 MachineType type, FrameStateInputKind kind, Zone* zone) { in AddOperandToStateValueDescriptor()
713 FrameStateInputKind kind, Zone* zone) { in AddInputsToFrameStateDescriptor()
752 FrameStateInputKind kind, Zone* zone) { in AddInputsToFrameStateDescriptor()
782 MachineType::AnyTagged(), FrameStateInputKind::kStackSlot, zone); in AddInputsToFrameStateDescriptor()
791 MachineType::AnyTagged(), FrameStateInputKind::kStackSlot, zone); in AddInputsToFrameStateDescriptor()
902 args, FrameStateInputKind::kAny, in AppendDeoptimizeArguments()
1099 &buffer->instruction_args, FrameStateInputKind::kStackSlot, in InitializeCallBuffer()