/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | FramebufferAttachment.cpp | 27 const GLsizei FramebufferAttachment::kDefaultNumViews = 1; 28 const GLint FramebufferAttachment::kDefaultBaseViewIndex = 0; 29 const GLint FramebufferAttachment::kDefaultRenderToTextureSamples = 0; 31 FramebufferAttachment::Target::Target() : mBinding(GL_NONE), mTextureIndex() {} in Target() 33 FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex) in Target() 37 FramebufferAttachment::Target::Target(const Target &other) in Target() 41 FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other) in operator =() 50 FramebufferAttachment::FramebufferAttachment() in FramebufferAttachment() function in gl::FramebufferAttachment 59 FramebufferAttachment::FramebufferAttachment(const Context *context, in FramebufferAttachment() function in gl::FramebufferAttachment 71 FramebufferAttachment::FramebufferAttachment(FramebufferAttachment &&other) in FramebufferAttachment() function in gl::FramebufferAttachment [all …]
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D | Framebuffer.h | 72 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const; 73 const FramebufferAttachment *getReadAttachment() const; 74 const FramebufferAttachment *getFirstNonNullAttachment() const; 75 const FramebufferAttachment *getFirstColorAttachment() const; 76 const FramebufferAttachment *getDepthOrStencilAttachment() const; 77 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const; 78 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const; 79 const FramebufferAttachment *getDepthAttachment() const; 80 const FramebufferAttachment *getStencilAttachment() const; 81 const FramebufferAttachment *getDepthStencilAttachment() const; [all …]
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D | FramebufferAttachment.h | 53 class FramebufferAttachment final 56 FramebufferAttachment(); 58 FramebufferAttachment(const Context *context, 65 FramebufferAttachment(FramebufferAttachment &&other); 66 FramebufferAttachment &operator=(FramebufferAttachment &&other); 68 ~FramebufferAttachment(); 155 bool operator==(const FramebufferAttachment &other) const; 156 bool operator!=(const FramebufferAttachment &other) const; 242 inline const ImageIndex &FramebufferAttachment::getTextureImageIndex() const in getTextureImageIndex() 248 inline Extents FramebufferAttachment::getSize() const in getSize() [all …]
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D | Framebuffer.cpp | 42 const FramebufferAttachment *firstAttachment, in CheckMultiviewStateMatchesForCompleteness() 43 const FramebufferAttachment *checkAttachment) in CheckMultiviewStateMatchesForCompleteness() 69 const FramebufferAttachment &attachment) in CheckAttachmentCompleteness() 205 const FramebufferAttachment &attachment, in CheckAttachmentSampleCompleteness() 244 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness() 264 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness() 294 angle::Result InitAttachment(const Context *context, FramebufferAttachment *attachment) in InitAttachment() 304 bool AttachmentOverlapsWithTexture(const FramebufferAttachment &attachment, in AttachmentOverlapsWithTexture() 404 const FramebufferAttachment *FramebufferState::getAttachment(const Context *context, in getAttachment() 465 const FramebufferAttachment *FramebufferState::getReadAttachment() const in getReadAttachment() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 42 const gl::FramebufferAttachment *firstAttachment = state.getFirstNonNullAttachment(); in clearMultiviewFBO() 62 const gl::FramebufferAttachment *firstAttachment = state.getFirstNonNullAttachment(); in clearLayeredFBO() 116 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in attachTextures() 133 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in attachTextures() 134 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in attachTextures() 135 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in attachTextures() 172 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in detachTextures() 183 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in detachTextures() 184 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in detachTextures() 185 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in detachTextures()
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D | FramebufferGL.cpp | 79 const FramebufferAttachment *attachment) in BindFramebufferAttachment() 178 bool AreAllLayersActive(const FramebufferAttachment &attachment) in AreAllLayersActive() 194 const FramebufferAttachment *attachment = nullptr; in RequiresMultiviewClear() 196 for (const FramebufferAttachment &colorAttachment : state.getColorAttachments()) in RequiresMultiviewClear() 210 const FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in RequiresMultiviewClear() 221 const FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in RequiresMultiviewClear() 246 bool IsEmulatedAlphaChannelTextureAttachment(const FramebufferAttachment *attachment) in IsEmulatedAlphaChannelTextureAttachment() 755 const FramebufferAttachment *colorReadAttachment = sourceFramebuffer->getReadColorAttachment(); in blit() 799 const FramebufferAttachment *attachment = destFramebuffer->getDrawBuffer(i); in blit() 1260 const FramebufferAttachment *attachment = nullptr; in syncState() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Framebuffer11.cpp | 35 const gl::FramebufferAttachment *attachment) in MarkAttachmentsDirty() 72 const gl::FramebufferAttachment &colorAttachment = colorAttachments[drawBuffer]; in markAttachmentsDirty() 77 const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment(); in markAttachmentsDirty() 91 const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment(); in clearImpl() 171 const gl::FramebufferAttachment *colorAttachment = in invalidateBase() 231 const gl::FramebufferAttachment *attachment) const in invalidateAttachment() 258 const gl::FramebufferAttachment *readAttachment = mState.getReadPixelsAttachment(format); in readPixelsImpl() 288 const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorAttachment(); in blitImpl() 301 const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment]; in blitImpl() 342 const gl::FramebufferAttachment *readBuffer = in blitImpl() [all …]
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D | Buffer11.h | 21 class FramebufferAttachment; variable 87 const gl::FramebufferAttachment &readAttachment,
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D | Framebuffer11.h | 92 const gl::FramebufferAttachment *attachment) const;
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D | renderer11_utils.h | 27 class FramebufferAttachment; variable 440 bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
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D | Clear11.cpp | 409 const gl::FramebufferAttachment *colorAttachment = fboData.getFirstColorAttachment(); in clearFramebuffer() 467 const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachmentIndex]; in clearFramebuffer()
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D | Renderer11.h | 28 class FramebufferAttachment; variable 352 const gl::FramebufferAttachment &srcAttachment,
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D | RenderStateCache.cpp | 71 const gl::FramebufferAttachment *attachment = colorbuffers[keyBlendIndex]; in GetBlendStateKey()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.h | 22 class FramebufferAttachment; variable 25 typedef std::vector<const FramebufferAttachment *> AttachmentList; 139 gl::FramebufferAttachment mMockAttachment;
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D | FramebufferD3D.cpp | 332 const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex]; in getColorAttachmentsForRender() 380 mMockAttachment = gl::FramebufferAttachment( in getColorAttachmentsForRender()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Framebuffer9.cpp | 88 const gl::FramebufferAttachment *colorbuffer = mState.getColorAttachment(0); in readPixelsImpl() 237 const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getColorAttachment(0); in blitImpl() 244 const gl::FramebufferAttachment *drawBuffer = mState.getColorAttachment(0); in blitImpl() 354 const gl::FramebufferAttachment *readBuffer = in blitImpl() 362 const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment(); in blitImpl()
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D | renderer9_utils.h | 20 class FramebufferAttachment; variable
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D | Blit9.cpp | 232 const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorAttachment(0); in copy2D() 266 const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorAttachment(0); in copyCube()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | FramebufferImpl.h | 23 class FramebufferAttachment; variable 116 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getImplementationColorReadFormat()
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D | RenderTargetCache.h | 53 const gl::FramebufferAttachment *attachment, 156 const gl::FramebufferAttachment *attachment, in updateCachedRenderTarget()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | gl_enum_utils_autogen.h | 79 FramebufferAttachment, enumerator
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D | frame_capture_utils.cpp | 242 const gl::FramebufferAttachment &framebufferAttachment, in ReadPixelsFromAttachment() 275 const gl::FramebufferAttachment &framebufferAttachment, in SerializeFramebufferAttachment() 350 const std::vector<gl::FramebufferAttachment> &colorAttachments = in SerializeFramebufferState() 355 const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex]; in SerializeFramebufferState() 379 gl::GLenumGroup::FramebufferAttachment)); in SerializeFramebufferState()
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D | gl_enum_utils_autogen.cpp | 2133 case GLenumGroup::FramebufferAttachment: in GLenumToString()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.h | 172 const gl::FramebufferAttachment *attachment,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 2024 const gl::FramebufferAttachment *color = mState.getColorAttachment(colorIndexGL); in updateRenderPassDesc() 2033 const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment(); in updateRenderPassDesc() 2794 const gl::FramebufferAttachment *lastAttachment = nullptr; in getSamples() 2798 const gl::FramebufferAttachment *color = mState.getColorAttachment(colorIndexGL); in getSamples() 2808 const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment(); in getSamples()
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