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Searched refs:FramebufferImpl (Results 1 – 25 of 63) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DFramebufferImpl.h31 class FramebufferImpl : angle::NonCopyable
34 explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} in FramebufferImpl() function
35 virtual ~FramebufferImpl() {} in ~FramebufferImpl()
107 inline bool FramebufferImpl::shouldSyncStateBeforeCheckStatus() const in shouldSyncStateBeforeCheckStatus()
113 inline const gl::InternalFormat &FramebufferImpl::getImplementationColorReadFormat( in getImplementationColorReadFormat()
DGLImplFactory.h39 class FramebufferImpl; variable
66 virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0;
DFramebufferImpl_mock.h20 class MockFramebufferImpl : public rx::FramebufferImpl
23 MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState(rx::Serial())) {} in MockFramebufferImpl()
DSurfaceImpl.h44 class FramebufferImpl; variable
54 virtual FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/tests/
Dangle_unittests_utils.h32 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override in createFramebuffer()
89 MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DSurfaceGL.h23 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DSurfaceGL.cpp25 FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DSurfaceMtl.h47 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
135 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DSurfaceGbm.h25 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DSurfaceGbm.cpp31 FramebufferImpl *SurfaceGbm::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.h53 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DIOSurfaceSurfaceCGL.h64 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DWindowSurfaceCGL.h86 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DPbufferSurfaceCGL.cpp125 FramebufferImpl *PbufferSurfaceCGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.h53 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DIOSurfaceSurfaceEAGL.h60 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DWindowSurfaceEAGL.h94 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DPbufferSurfaceEAGL.cpp128 FramebufferImpl *PbufferSurfaceEAGL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DSurfaceNULL.h25 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DSurfaceNULL.cpp28 FramebufferImpl *SurfaceNULL::createDefaultFramebuffer(const gl::Context *context, in createDefaultFramebuffer()
DFramebufferNULL.h18 class FramebufferNULL : public FramebufferImpl
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.h30 class FramebufferImpl; variable
213 rx::FramebufferImpl *getImplementation() const { return mImpl; } in getImplementation()
502 rx::FramebufferImpl *mImpl;
DSurface_unittest.cpp34 rx::FramebufferImpl *(const gl::Context *, const gl::FramebufferState &data));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.h61 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
DD3DTextureSurfaceWGL.h65 FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,

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