Searched refs:FramebufferStatus (Results 1 – 19 of 19) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Framebuffer.cpp | 41 FramebufferStatus CheckMultiviewStateMatchesForCompleteness( in CheckMultiviewStateMatchesForCompleteness() 50 return FramebufferStatus::Incomplete(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, in CheckMultiviewStateMatchesForCompleteness() 55 return FramebufferStatus::Incomplete(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, in CheckMultiviewStateMatchesForCompleteness() 61 return FramebufferStatus::Incomplete(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, in CheckMultiviewStateMatchesForCompleteness() 65 return FramebufferStatus::Complete(); in CheckMultiviewStateMatchesForCompleteness() 68 FramebufferStatus CheckAttachmentCompleteness(const Context *context, in CheckAttachmentCompleteness() 76 return FramebufferStatus::Incomplete(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in CheckAttachmentCompleteness() 82 return FramebufferStatus::Incomplete(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in CheckAttachmentCompleteness() 96 return FramebufferStatus::Incomplete( in CheckAttachmentCompleteness() 108 return FramebufferStatus::Incomplete( in CheckAttachmentCompleteness() [all …]
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D | Framebuffer.h | 51 struct FramebufferStatus struct 55 static FramebufferStatus Complete(); 56 static FramebufferStatus Incomplete(GLenum status, const char *reason); 307 ANGLE_INLINE const FramebufferStatus &checkStatus(const Context *context) const in checkStatus() 443 FramebufferStatus checkStatusWithGLFrontEnd(const Context *context) const; 444 const FramebufferStatus &checkStatusImpl(const Context *context) const; 504 mutable Optional<FramebufferStatus> mCachedStatus;
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D | validationES.h | 909 const FramebufferStatus &framebufferStatus = framebuffer->checkStatus(context); in ValidateFramebufferComplete()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 253 gl::FramebufferStatus FramebufferD3D::checkStatus(const gl::Context *context) const in checkStatus() 259 return gl::FramebufferStatus::Incomplete( in checkStatus() 271 return gl::FramebufferStatus::Incomplete( in checkStatus() 280 return gl::FramebufferStatus::Incomplete( in checkStatus() 285 return gl::FramebufferStatus::Complete(); in checkStatus()
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D | FramebufferD3D.h | 95 gl::FramebufferStatus checkStatus(const gl::Context *context) const override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | FramebufferImpl_mock.h | 55 MOCK_CONST_METHOD1(checkStatus, gl::FramebufferStatus(const gl::Context *)); 72 .WillByDefault(::testing::Return(gl::FramebufferStatus::Complete())); in MakeFramebufferMock()
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D | FramebufferImpl.h | 84 virtual gl::FramebufferStatus checkStatus(const gl::Context *context) const = 0;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | FramebufferNULL.cpp | 154 gl::FramebufferStatus FramebufferNULL::checkStatus(const gl::Context *context) const in checkStatus() 156 return gl::FramebufferStatus::Complete(); in checkStatus()
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D | FramebufferNULL.h | 68 gl::FramebufferStatus checkStatus(const gl::Context *context) const override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.h | 83 gl::FramebufferStatus checkStatus(const gl::Context *context) const override; 125 gl::FramebufferStatus checkPackedDepthStencilAttachment() const;
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D | FrameBufferMtl.mm | 544 gl::FramebufferStatus FramebufferMtl::checkStatus(const gl::Context *context) const 548 return gl::FramebufferStatus::Incomplete( 557 return gl::FramebufferStatus::Incomplete( 575 return gl::FramebufferStatus::Complete(); 578 gl::FramebufferStatus FramebufferMtl::checkPackedDepthStencilAttachment() const 589 return gl::FramebufferStatus::Incomplete( 602 return gl::FramebufferStatus::Incomplete( 607 return gl::FramebufferStatus::Complete();
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | gl_enum_utils_autogen.h | 83 FramebufferStatus, enumerator
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D | gl_enum_utils_autogen.cpp | 2264 case GLenumGroup::FramebufferStatus: in GLenumToString()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | FramebufferGL.h | 82 gl::FramebufferStatus checkStatus(const gl::Context *context) const override;
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D | FramebufferGL.cpp | 1226 gl::FramebufferStatus FramebufferGL::checkStatus(const gl::Context *context) const in checkStatus() 1236 return gl::FramebufferStatus::Incomplete(GL_FRAMEBUFFER_UNSUPPORTED, in checkStatus() 1240 return gl::FramebufferStatus::Complete(); in checkStatus()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.h | 110 gl::FramebufferStatus checkStatus(const gl::Context *context) const override;
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D | FramebufferVk.cpp | 1492 gl::FramebufferStatus FramebufferVk::checkStatus(const gl::Context *context) const in checkStatus() 1498 return gl::FramebufferStatus::Incomplete( in checkStatus() 1503 return gl::FramebufferStatus::Complete(); in checkStatus()
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/third_party/openGLES/extensions/ARB/ |
D | ARB_direct_state_access.txt | 4239 Check*FramebufferStatus.
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_direct_state_access.txt | 4199 Check*FramebufferStatus.
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