Searched refs:GLDetachShader (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/common/ |
D | entry_points_enum_autogen.h | 477 GLDetachShader, enumerator
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D | entry_points_enum_autogen.cpp | 939 case EntryPoint::GLDetachShader: in GetEntryPointName()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 248 EVENT(context, GLDetachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_DetachShader() 257 ValidateDetachShader(context, angle::EntryPoint::GLDetachShader, in GL_DetachShader()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 1025 EVENT(context, GLDetachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_DetachShader() 1034 ValidateDetachShader(context, angle::EntryPoint::GLDetachShader, in GL_DetachShader()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | capture_gles_2_0_autogen.cpp | 703 return CallCapture(angle::EntryPoint::GLDetachShader, std::move(paramBuffer)); in CaptureDetachShader()
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D | frame_capture_replay_autogen.cpp | 649 case angle::EntryPoint::GLDetachShader: in ReplayCall()
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