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Searched refs:GLGetActiveUniform (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/common/
Dentry_points_enum_autogen.h626 GLGetActiveUniform, enumerator
Dentry_points_enum_autogen.cpp1237 case EntryPoint::GLGetActiveUniform: in GetEntryPointName()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_2_autogen.cpp386 EVENT(context, GLGetActiveUniform, in GL_GetActiveUniform()
398 ValidateGetActiveUniform(context, angle::EntryPoint::GLGetActiveUniform, programPacked, in GL_GetActiveUniform()
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp1500 EVENT(context, GLGetActiveUniform, in GL_GetActiveUniform()
1512 ValidateGetActiveUniform(context, angle::EntryPoint::GLGetActiveUniform, programPacked, in GL_GetActiveUniform()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dcapture_gles_2_0_autogen.cpp1135 return CallCapture(angle::EntryPoint::GLGetActiveUniform, std::move(paramBuffer)); in CaptureGetActiveUniform()
Dframe_capture_replay_autogen.cpp1000 case angle::EntryPoint::GLGetActiveUniform: in ReplayCall()
DFrameCapture.cpp4007 case EntryPoint::GLGetActiveUniform: in SkipCall()