Searched refs:GLPassThrough (Results 1 – 3 of 3) sorted by relevance
1084 GLPassThrough, enumerator
2153 case EntryPoint::GLPassThrough: in GetEntryPointName()
4088 EVENT(context, GLPassThrough, "context = %d, token = %f", CID(context), token); in GL_PassThrough()4094 ValidatePassThrough(context, angle::EntryPoint::GLPassThrough, token)); in GL_PassThrough()