/third_party/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 91 …ler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GL… 95 …ler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GL… 103 …2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GL… 107 …2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GL… 115 … GL_UNSIGNED_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GL… 119 … GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GL… 128 …hadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0… 131 …rrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 1… 138 …ure2D, GL_SAMPLER_2D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 0, GL… 142 …ure2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 1, GL… [all …]
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D | glsl_types.cpp | 341 case GLSL_SAMPLER_DIM_2D: in sampler_index() 840 case GLSL_SAMPLER_DIM_2D: in get_sampler_instance() 886 case GLSL_SAMPLER_DIM_2D: in get_sampler_instance() 916 case GLSL_SAMPLER_DIM_2D: in get_sampler_instance() 958 case GLSL_SAMPLER_DIM_2D: in get_texture_instance() 990 case GLSL_SAMPLER_DIM_2D: in get_texture_instance() 1019 case GLSL_SAMPLER_DIM_2D: in get_texture_instance() 1048 case GLSL_SAMPLER_DIM_2D: in get_texture_instance() 1073 case GLSL_SAMPLER_DIM_2D: in get_image_instance() 1102 case GLSL_SAMPLER_DIM_2D: in get_image_instance() [all …]
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/third_party/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 52 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 56 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) 63 T(isampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 67 T(isampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, ARRAY, COLOR, 3) 74 T(usampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_UINT, NONARRAY, COLOR, 2) 78 T(usampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_UINT, ARRAY, COLOR, 3) 86 T(sampler2DShadow, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2) 92 GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 3)
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/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/ |
D | nir_to_spirv.h | 67 case GLSL_SAMPLER_DIM_2D: in zink_sampler_type() 88 case GLSL_SAMPLER_DIM_2D: in zink_image_type()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_drawpixels.c | 130 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); in lower_color() 147 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_color() 187 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_color() 206 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_color()
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D | nir_lower_bitmap.c | 84 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); in lower_bitmap() 96 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_bitmap()
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D | nir_lower_fb_read.c | 61 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in lower_fb_read()
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D | nir_lower_image.c | 43 nir_intrinsic_set_image_dim(_2darray_size, GLSL_SAMPLER_DIM_2D); in lower_cube_size()
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/third_party/mesa3d/src/microsoft/compiler/ |
D | dxil_nir_lower_int_cubemaps.c | 199 array_tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in create_array_tex_from_cube_tex() 445 nir_intrinsic_set_image_dim(intr, GLSL_SAMPLER_DIM_2D); in lower_cube_image_load_store_atomic() 483 GLSL_SAMPLER_DIM_2D, in make_2darray_sampler_from_cubemap() 493 GLSL_SAMPLER_DIM_2D, in make_2darray_image_from_cubemap()
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D | dxil_enums.c | 91 case GLSL_SAMPLER_DIM_2D: in dxil_get_resource_kind()
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/third_party/mesa3d/src/broadcom/compiler/ |
D | v3d_nir_lower_txf_ms.c | 66 instr->sampler_dim = GLSL_SAMPLER_DIM_2D; in v3d_nir_lower_txf_ms_instr()
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D | v3d33_tex.c | 61 case GLSL_SAMPLER_DIM_2D: in v3d33_vir_emit_tex()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_copy_vrs_htile.c | 71 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); in build_copy_vrs_htile_shader() 81 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in build_copy_vrs_htile_shader()
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D | radv_meta_decompress.c | 39 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT); in build_expand_depth_stencil_compute_shader() 64 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D); in build_expand_depth_stencil_compute_shader() 75 .image_dim = GLSL_SAMPLER_DIM_2D); in build_expand_depth_stencil_compute_shader()
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D | radv_meta_fast_clear.c | 40 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT); in build_dcc_decompress_compute_shader() 63 nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D); in build_dcc_decompress_compute_shader() 74 .image_dim = GLSL_SAMPLER_DIM_2D); in build_dcc_decompress_compute_shader()
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D | radv_meta_blit.c | 231 return GLSL_SAMPLER_DIM_2D; in translate_sampler_dim() 846 result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_2D, format, in radv_device_init_meta_blit_color() 876 result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_2D, in radv_device_init_meta_blit_depth() 906 result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_2D, in radv_device_init_meta_blit_stencil()
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D | radv_meta_etc_decode.c | 164 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true, GLSL_TYPE_FLOAT); in build_shader() 168 glsl_image_type(GLSL_SAMPLER_DIM_2D, true, GLSL_TYPE_FLOAT); in build_shader() 237 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in build_shader() 516 .image_dim = GLSL_SAMPLER_DIM_2D, .image_array = true); in build_shader()
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D | radv_meta_resolve_cs.c | 67 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, img_base_type); in build_resolve_compute_shader() 104 .image_dim = GLSL_SAMPLER_DIM_2D); in build_resolve_compute_shader() 137 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, true, img_base_type); in build_depth_stencil_resolve_compute_shader() 225 .image_dim = GLSL_SAMPLER_DIM_2D, .image_array = true); in build_depth_stencil_resolve_compute_shader()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 81 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in nir_lower_pstipple_block() 130 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); in nir_lower_pstipple_fs()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_nir_legalize_image_load_store.cpp | 71 case GLSL_SAMPLER_DIM_2D: in r600_legalize_image_load_store_impl()
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/third_party/mesa3d/src/gallium/drivers/lima/ir/ |
D | lima_nir_lower_txp.c | 97 case GLSL_SAMPLER_DIM_2D: in lima_nir_lower_txp_instr()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_nir_lower_tex_prefetch.c | 175 if (tex->sampler_dim != GLSL_SAMPLER_DIM_2D || tex->is_array) in lower_tex_prefetch_block()
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/third_party/mesa3d/src/amd/common/ |
D | ac_shader_util.c | 432 case GLSL_SAMPLER_DIM_2D: in ac_get_sampler_dim() 459 else if (sdim == GLSL_SAMPLER_DIM_2D && !is_array && gfx_level == GFX9) { in ac_get_image_dim()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shaderlib_nir.c | 116 : GLSL_SAMPLER_DIM_2D, in si_create_copy_image_cs() 119 : GLSL_SAMPLER_DIM_2D, in si_create_copy_image_cs()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_lower_cubemap_to_array.c | 34 GLSL_SAMPLER_DIM_2D, in make_2darray_sampler_from_cubemap() 151 array_tex->sampler_dim = GLSL_SAMPLER_DIM_2D; in create_array_tex_from_cube_tex()
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