Home
last modified time | relevance | path

Searched refs:GLVariablePrecision (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp143 uniform.precision = GLVariablePrecision(*type); in EmulateGLDrawID()
203 uniformBaseVertex.precision = GLVariablePrecision(type); in EmulateGLBaseVertexBaseInstance()
238 uniformBaseInstance.precision = GLVariablePrecision(type); in EmulateGLBaseVertexBaseInstance()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dutil.h53 GLenum GLVariablePrecision(const TType &type);
DValidateTypeSizeLimitations.cpp154 variableOut->precision = GLVariablePrecision(type); in setFieldOrVariableProperties()
Dutil.cpp390 GLenum GLVariablePrecision(const TType &type) in GLVariablePrecision() function
DCollectVariables.cpp781 variableOut->precision = GLVariablePrecision(type); in setFieldOrVariableProperties()