Searched refs:GLX_COLOR_INDEX_BIT (Results 1 – 16 of 16) sorted by relevance
100 # define GLX_COLOR_INDEX_BIT 0x00000002 macro
62 *value_return = !(mode->renderType & GLX_COLOR_INDEX_BIT); in glx_config_get()
424 config->renderType = *bp++ ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; in __glXInitializeVisualConfigFromTags()469 config->renderType = *bp++ ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; in __glXInitializeVisualConfigFromTags()
157 glxValue |= GLX_COLOR_INDEX_BIT; in driConfigEqual()
246 return (config->renderType & GLX_COLOR_INDEX_BIT) != 0; in validate_renderType_against_config()469 } else if (config->renderType & GLX_COLOR_INDEX_BIT) { in glXCreateContext()
148 #define GLX_COLOR_INDEX_BIT 0x00000002 macro
58 #define GLX_COLOR_INDEX_BIT 0x00000002 macro
337 if (render_type & GLX_COLOR_INDEX_BIT) in gst_gl_context_glx_dump_fb_config()
39 #define GLX_COLOR_INDEX_BIT 0x00000002 macro
857 GLX_COLOR_INDEX_BIT. If combinations of bits are set in the mask then899 bits set: GLX_RGBA_BIT, GLX_RGBA_FLOAT_BIT_ARB, GLX_COLOR_INDEX_BIT
867 GLX_COLOR_INDEX_BIT. If combinations of bits are set in the mask then909 bits set: GLX_RGBA_BIT, GLX_RGBA_FLOAT_BIT_ARB, GLX_COLOR_INDEX_BIT
932 else if (*parselist & GLX_COLOR_INDEX_BIT) { in choose_visual()
327 GLX_COLOR_INDEX_BIT. If combinations of bits are set in the mask