/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | MatrixTest.cpp | 92 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 156 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 222 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 298 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
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D | ShaderNonConstGlobalInitializerTest.cpp | 72 glGetShaderiv(badFragment, GL_COMPILE_STATUS, &compileResult); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 96 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in checkShader()
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglsl_private.h | 29 #ifndef GL_COMPILE_STATUS 30 #define GL_COMPILE_STATUS 0x8B81 macro
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status); in initTest() 254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status); in initTest() 426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status); in iterate() 427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status); in iterate()
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D | esextcTessellationShaderTriangles.cpp | 247 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest() 362 gl.getShaderiv(test.te_id, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate() 901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader() 2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader() 2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2918 gl.getShaderiv(vs_2d_array_id, GL_COMPILE_STATUS, &compile_status); in iterate()
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D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
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D | es31cShaderImageSizeTests.cpp | 249 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in CompileShader() 725 glGetShaderiv(sh, GL_COMPILE_STATUS, &status); in Compile()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderNonarrayInput.cpp | 304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); in iterate() 317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1059 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1060 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1090 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1350 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() [all …]
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D | es3fBooleanStateQueryTests.cpp | 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderIntegerMixTests.cpp | 134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test() 245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
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/third_party/vk-gl-cts/modules/egl/ |
D | teglSwapBuffersTests.cpp | 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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D | teglGetFrameTimestampsTests.cpp | 402 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 416 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityTests.cpp | 114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status); in iterate() 404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in createProgram()
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D | gl3cCommonBugsTests.cpp | 165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest() 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1556 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2824 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status); in runSeparateShaderTestMode() 5644 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status); in iterate()
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D | gl4cShaderAtomicCountersTests.cpp | 3279 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3293 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3371 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3385 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3457 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3471 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3544 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3558 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3613 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3873 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); in CheckProgram() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | FunctionsGL.cpp | 87 case GL_COMPILE_STATUS: in StubGetShaderiv()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); in verifyShaderCompilationStatus()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | PipelineGL.cpp | 63 gl.GetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in InitializeBase()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderProgram.cpp | 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile() 154 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in specialize()
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