/third_party/skia/third_party/externals/angle2/src/common/ |
D | utilities.cpp | 120 case GL_FLOAT_MAT2x3: in VariableComponentType() 376 case GL_FLOAT_MAT2x3: in VariableRowCount() 457 case GL_FLOAT_MAT2x3: in VariableColumnCount() 636 case GL_FLOAT_MAT2x3: in TransposeMatrixType() 639 return GL_FLOAT_MAT2x3; in TransposeMatrixType() 824 case GL_FLOAT_MAT2x3: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 36 {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, SamplerFormat::InvalidEnum, 3, 42 {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, SamplerFormat::InvalidEnum, 2, 225 case GL_FLOAT_MAT2x3: in GetTypeInfoIndex()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 41 GL_FLOAT_MAT2x3, // 23 62 static sh::GLenum nonSqMatTypes[] = {GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2,
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | VariablePacker.cpp | 355 case GL_FLOAT_MAT2x3: in GetTypePackingComponentsPerRow() 384 case GL_FLOAT_MAT2x3: in GetTypePackingRows()
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D | util.cpp | 42 GL_FLOAT_MAT2x3, 520 case GL_FLOAT_MAT2x3: in IsMatrixGLType() 645 case GL_FLOAT_MAT2x3: in GetShaderVariableBasicType()
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/third_party/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 72 #define GL_FLOAT_MAT2x3 0x8B65 macro
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D | reflection.cpp | 921 case 3: return GL_FLOAT_MAT2x3; in mapToGlType()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 75 case GL_FLOAT_MAT2x3: in UniformComponentCount() 109 case GL_FLOAT_MAT2x3: in UniformComponentType() 237 case GL_FLOAT_MAT2x3: in VariableRowCount() 267 case GL_FLOAT_MAT2x3: in VariableColumnCount()
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D | Program.cpp | 570 case GL_FLOAT_MAT2x3: in setUniformMatrixfv() 649 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x3); in setUniformMatrix2x3fv() 1120 case GL_FLOAT_MAT2x3: applyUniformMatrix2x3fv(device, location, size, f); break; in applyUniforms()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 64 AttribType("mat2x3", 2, GL_FLOAT_MAT2x3), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
D | shader_translator.cpp | 554 case GL_FLOAT_MAT2x3: in PrintVariable()
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/third_party/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 60 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderUtil.cpp | 1192 case GL_FLOAT_MAT2x3: return TYPE_FLOAT_MAT2X3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 972 case GL_FLOAT_MAT2x3: return "GL_FLOAT_MAT2x3";
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 464 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 68 case GL_FLOAT_MAT2x3: in HLSLMatrixTypeString()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 444 case GL_FLOAT_MAT2x3: in fill() 1468 case GL_FLOAT_MAT2x3: in setUniform() 2217 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2x3, Loc::C(1))); in Run()
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/third_party/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 85 return GL_FLOAT_MAT2x3; in mediump_to_highp_type()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 339 case GL_FLOAT_MAT2x3:
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 645 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run() 1059 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run()
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
D | gl3.h | 744 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | validationES31.cpp | 912 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT2x3, program, location, in ValidateProgramUniformMatrix2x3fvBase()
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/third_party/mesa3d/include/GLES3/ |
D | gl3.h | 744 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
D | gl3.h | 744 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
D | gl3.h | 725 #define GL_FLOAT_MAT2x3 0x8B65 macro
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