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Searched refs:GL_FLOAT_MAT2x3 (Results 1 – 25 of 51) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/common/
Dutilities.cpp120 case GL_FLOAT_MAT2x3: in VariableComponentType()
376 case GL_FLOAT_MAT2x3: in VariableRowCount()
457 case GL_FLOAT_MAT2x3: in VariableColumnCount()
636 case GL_FLOAT_MAT2x3: in TransposeMatrixType()
639 return GL_FLOAT_MAT2x3; in TransposeMatrixType()
824 case GL_FLOAT_MAT2x3: in VariableSortOrder()
Duniform_type_info_autogen.cpp36 {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, SamplerFormat::InvalidEnum, 3,
42 {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, SamplerFormat::InvalidEnum, 2,
225 case GL_FLOAT_MAT2x3: in GetTypeInfoIndex()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DVariablePacker_test.cpp41 GL_FLOAT_MAT2x3, // 23
62 static sh::GLenum nonSqMatTypes[] = {GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2,
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DVariablePacker.cpp355 case GL_FLOAT_MAT2x3: in GetTypePackingComponentsPerRow()
384 case GL_FLOAT_MAT2x3: in GetTypePackingRows()
Dutil.cpp42 GL_FLOAT_MAT2x3,
520 case GL_FLOAT_MAT2x3: in IsMatrixGLType()
645 case GL_FLOAT_MAT2x3: in GetShaderVariableBasicType()
/third_party/glslang/glslang/MachineIndependent/
Dgl_types.h72 #define GL_FLOAT_MAT2x3 0x8B65 macro
Dreflection.cpp921 case 3: return GL_FLOAT_MAT2x3; in mapToGlType()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp75 case GL_FLOAT_MAT2x3: in UniformComponentCount()
109 case GL_FLOAT_MAT2x3: in UniformComponentType()
237 case GL_FLOAT_MAT2x3: in VariableRowCount()
267 case GL_FLOAT_MAT2x3: in VariableColumnCount()
DProgram.cpp570 case GL_FLOAT_MAT2x3: in setUniformMatrixfv()
649 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x3); in setUniformMatrix2x3fv()
1120 case GL_FLOAT_MAT2x3: applyUniformMatrix2x3fv(device, location, size, f); break; in applyUniforms()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fAttribLocationTests.cpp64 AttribType("mat2x3", 2, GL_FLOAT_MAT2x3), in createAttributeLocationTests()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
Dshader_translator.cpp554 case GL_FLOAT_MAT2x3: in PrintVariable()
/third_party/mesa3d/src/compiler/
Dbuiltin_type_macros.h60 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
/third_party/vk-gl-cts/framework/opengl/
DgluShaderUtil.cpp1192 case GL_FLOAT_MAT2x3: return TYPE_FLOAT_MAT2X3; in getDataTypeFromGLType()
DgluStrUtil.inl972 case GL_FLOAT_MAT2x3: return "GL_FLOAT_MAT2x3";
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h464 #define GL_FLOAT_MAT2x3 0x8B65 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp68 case GL_FLOAT_MAT2x3: in HLSLMatrixTypeString()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp444 case GL_FLOAT_MAT2x3: in fill()
1468 case GL_FLOAT_MAT2x3: in setUniform()
2217 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2x3, Loc::C(1))); in Run()
/third_party/mesa3d/src/mesa/main/
Dshader_query.cpp85 return GL_FLOAT_MAT2x3; in mediump_to_highp_type()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm339 case GL_FLOAT_MAT2x3:
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp645 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run()
1059 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run()
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl3.h744 #define GL_FLOAT_MAT2x3 0x8B65 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationES31.cpp912 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT2x3, program, location, in ValidateProgramUniformMatrix2x3fvBase()
/third_party/mesa3d/include/GLES3/
Dgl3.h744 #define GL_FLOAT_MAT2x3 0x8B65 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
Dgl3.h744 #define GL_FLOAT_MAT2x3 0x8B65 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h725 #define GL_FLOAT_MAT2x3 0x8B65 macro

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