/third_party/skia/third_party/externals/angle2/src/common/ |
D | utilities.cpp | 122 case GL_FLOAT_MAT2x4: in VariableComponentType() 380 case GL_FLOAT_MAT2x4: in VariableRowCount() 458 case GL_FLOAT_MAT2x4: in VariableColumnCount() 640 case GL_FLOAT_MAT2x4: in TransposeMatrixType() 643 return GL_FLOAT_MAT2x4; in TransposeMatrixType() 805 case GL_FLOAT_MAT2x4: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 38 {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, SamplerFormat::InvalidEnum, 4, 48 {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, SamplerFormat::InvalidEnum, 2, 227 case GL_FLOAT_MAT2x4: in GetTypeInfoIndex()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 42 GL_FLOAT_MAT2x4, // 24 62 static sh::GLenum nonSqMatTypes[] = {GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2,
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | VariablePacker.cpp | 345 case GL_FLOAT_MAT2x4: in GetTypePackingComponentsPerRow() 378 case GL_FLOAT_MAT2x4: in GetTypePackingRows()
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D | util.cpp | 43 GL_FLOAT_MAT2x4, 521 case GL_FLOAT_MAT2x4: in IsMatrixGLType() 647 case GL_FLOAT_MAT2x4: in GetShaderVariableBasicType()
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/third_party/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 73 #define GL_FLOAT_MAT2x4 0x8B66 macro
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D | reflection.cpp | 922 case 4: return GL_FLOAT_MAT2x4; in mapToGlType()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 78 case GL_FLOAT_MAT2x4: in UniformComponentCount() 110 case GL_FLOAT_MAT2x4: in UniformComponentType() 241 case GL_FLOAT_MAT2x4: in VariableRowCount() 268 case GL_FLOAT_MAT2x4: in VariableColumnCount()
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D | Program.cpp | 574 case GL_FLOAT_MAT2x4: in setUniformMatrixfv() 654 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x4); in setUniformMatrix2x4fv() 1121 case GL_FLOAT_MAT2x4: applyUniformMatrix2x4fv(device, location, size, f); break; in applyUniforms()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 65 AttribType("mat2x4", 2, GL_FLOAT_MAT2x4), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
D | shader_translator.cpp | 563 case GL_FLOAT_MAT2x4: in PrintVariable()
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/third_party/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 61 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderUtil.cpp | 1193 case GL_FLOAT_MAT2x4: return TYPE_FLOAT_MAT2X4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 973 case GL_FLOAT_MAT2x4: return "GL_FLOAT_MAT2x4";
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 465 #define GL_FLOAT_MAT2x4 0x8B66 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 72 case GL_FLOAT_MAT2x4: in HLSLMatrixTypeString()
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/third_party/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 87 return GL_FLOAT_MAT2x4; in mediump_to_highp_type()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 458 case GL_FLOAT_MAT2x4: in fill() 1474 case GL_FLOAT_MAT2x4: in setUniform()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 340 case GL_FLOAT_MAT2x4:
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
D | gl3.h | 745 #define GL_FLOAT_MAT2x4 0x8B66 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | validationES31.cpp | 936 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT2x4, program, location, in ValidateProgramUniformMatrix2x4fvBase()
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/third_party/mesa3d/include/GLES3/ |
D | gl3.h | 745 #define GL_FLOAT_MAT2x4 0x8B66 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
D | gl3.h | 745 #define GL_FLOAT_MAT2x4 0x8B66 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
D | gl3.h | 726 #define GL_FLOAT_MAT2x4 0x8B66 macro
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/third_party/openGLES/api/GLES3/ |
D | gl3.h | 726 #define GL_FLOAT_MAT2x4 0x8B66 macro
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