/third_party/skia/third_party/externals/angle2/src/common/ |
D | utilities.cpp | 157 case GL_INT_VEC4: in VariableComponentType() 244 case GL_INT_VEC4: in GetGLSLTypeString() 287 case GL_INT_VEC4: in VariableBoolVectorType() 317 case GL_INT_VEC4: in VariableRowCount() 470 case GL_INT_VEC4: in VariableColumnCount() 817 case GL_INT_VEC4: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 110 {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, 293 case GL_INT_VEC4: in GetTypeInfoIndex()
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/third_party/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 39 #define GL_INT_VEC4 0x8B55 macro
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | util.cpp | 61 constexpr GLenum kIntGLType[4] = {GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4}; 663 case GL_INT_VEC4: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 350 case GL_INT_VEC4: in GetTypePackingComponentsPerRow()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 71 case GL_INT_VEC4: in UniformComponentCount() 138 case GL_INT_VEC4: in UniformComponentType() 212 case GL_INT_VEC4: in VariableRowCount() 280 case GL_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 1148 case GL_INT_VEC4: applyUniform4iv(device, location, size, i); break; in applyUniforms()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 21 GL_INT_VEC4, // 3
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 56 AttribType("ivec4", 1, GL_INT_VEC4), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
D | shader_translator.cpp | 518 case GL_INT_VEC4: in PrintVariable()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 496 case GL_INT_VEC4: in fill() 1496 case GL_INT_VEC4: in setUniform() 2312 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC4, Loc::C(10))); in Run() 2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 1), Loc::C(12))); in Run() 2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 2), Loc::C(8))); in Run()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderUtil.cpp | 1223 case GL_INT_VEC4: return TYPE_INT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 960 case GL_INT_VEC4: return "GL_INT_VEC4";
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 421 #define GL_INT_VEC4 0x8B55 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 561 setUniformImpl(location, count, v, GL_INT_VEC4); in setUniform4iv()
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/third_party/mesa3d/include/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
D | gl2.h | 300 #define GL_INT_VEC4 0x8B55 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/third_party/openGLES/api/GLES2/ |
D | gl2.h | 300 #define GL_INT_VEC4 0x8B55 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 641 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run() 1055 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run() 1884 GLint expected[] = { 2, GL_INT_VEC4, 1 }; in Run()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 329 case GL_INT_VEC4:
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D | ProgramMtl.mm | 1054 setUniformImpl(location, count, v, GL_INT_VEC4);
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1333 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FAL… in test()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | validationES2.cpp | 5024 return ValidateUniform(context, entryPoint, GL_INT_VEC4, location, 1); in ValidateUniform4i() 5033 return ValidateUniform(context, entryPoint, GL_INT_VEC4, location, count); in ValidateUniform4iv()
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