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Searched refs:GR_GL_RENDERBUFFER (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLAttachment.cpp37 GR_GL_RENDERBUFFER, sampleCount, format, width, height)); in renderbuffer_storage_msaa()
41 GR_GL_RENDERBUFFER, sampleCount, format, width, height)); in renderbuffer_storage_msaa()
46 GR_GL_RENDERBUFFER, sampleCount, format, width, height)); in renderbuffer_storage_msaa()
65 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rbID)); in MakeStencil()
77 GR_GL_RENDERBUFFER, glFmt, dimensions.width(), dimensions.height())); in MakeStencil()
102 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rbID)); in MakeMSAA()
DGrGLRenderTarget.cpp179 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in ensureDynamicMSAAAttachment()
226 GR_GL_RENDERBUFFER, in bindInternal()
231 GR_GL_RENDERBUFFER, in bindInternal()
236 GR_GL_RENDERBUFFER, in bindInternal()
242 GR_GL_RENDERBUFFER, in bindInternal()
246 GR_GL_RENDERBUFFER, in bindInternal()
DGrGLGpu.cpp1172 error = GL_ALLOC_CALL(RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, sampleCount, in renderbufferStorageMSAA()
1177 GR_GL_RENDERBUFFER, sampleCount, format, width, height)); in renderbufferStorageMSAA()
1182 GR_GL_RENDERBUFFER, sampleCount, format, width, height)); in renderbufferStorageMSAA()
1258 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rtIDs->fMSColorRenderbufferID)); in createRenderTargetObjects()
1266 GR_GL_RENDERBUFFER, in createRenderTargetObjects()
1279 GR_GL_RENDERBUFFER, in createRenderTargetObjects()
1283 GR_GL_RENDERBUFFER, in createRenderTargetObjects()
1623 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1627 GR_GL_RENDERBUFFER, GrGLFormatToEnum(sFmt), kSize, kSize)); in getCompatibleStencilIndex()
1631 GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
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DGrGLDefines.h895 #define GR_GL_RENDERBUFFER 0x8D41 macro
DGrGLCaps.cpp3278 GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, glFormat, in setupSampleCounts()
3282 GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, glFormat, GR_GL_SAMPLES, in setupSampleCounts()