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Searched refs:GST_GLSL_PROFILE_CORE (Results 1 – 5 of 5) sorted by relevance

/third_party/gstreamer/gstplugins_base/tests/check/libs/
Dgstglsl.c62 {GST_GLSL_PROFILE_CORE, "core"},
79 {GST_GLSL_VERSION_150, GST_GLSL_PROFILE_CORE, "150 core"},
84 {GST_GLSL_VERSION_330, GST_GLSL_PROFILE_CORE, "330 core"},
86 {GST_GLSL_VERSION_400, GST_GLSL_PROFILE_CORE, "400 core"},
88 {GST_GLSL_VERSION_410, GST_GLSL_PROFILE_CORE, "410 core"},
90 {GST_GLSL_VERSION_420, GST_GLSL_PROFILE_CORE, "420 core"},
92 {GST_GLSL_VERSION_430, GST_GLSL_PROFILE_CORE, "430 core"},
94 {GST_GLSL_VERSION_440, GST_GLSL_PROFILE_CORE, "440 core"},
96 {GST_GLSL_VERSION_450, GST_GLSL_PROFILE_CORE, "450 core"},
123 {GST_GLSL_VERSION_150, GST_GLSL_PROFILE_CORE, "150"},
[all …]
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglsl.c98 {GST_GLSL_PROFILE_CORE, "core"},
225 return profile == GST_GLSL_PROFILE_NONE || profile == GST_GLSL_PROFILE_CORE in _is_valid_version_profile()
277 *profile = GST_GLSL_PROFILE_CORE; in _fixup_version_profile()
580 if ((profile & (GST_GLSL_PROFILE_CORE | GST_GLSL_PROFILE_ES)) == 0) in gst_gl_context_supports_glsl_profile_version()
731 if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES in _mangle_texture_access()
810 if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES in _mangle_varying_attribute()
829 if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES in _mangle_varying_attribute()
882 *profile = GST_GLSL_PROFILE_CORE; in _mangle_version_profile_from_gl_api()
928 || (*profile == GST_GLSL_PROFILE_CORE in _gst_glsl_mangle_shader()
Dgstglsl.h122 GST_GLSL_PROFILE_CORE = (1 << 1), enumerator
Dgstglviewconvert.c1553 if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330) in _get_shader_string()
1565 } else if (profile == GST_GLSL_PROFILE_CORE in _get_shader_string()
1587 || (profile == GST_GLSL_PROFILE_CORE in _get_shader_string()
Dgstglcolorconvert.c2395 if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330) in _create_shader()
2407 } else if (profile == GST_GLSL_PROFILE_CORE in _create_shader()
2438 || (profile == GST_GLSL_PROFILE_CORE in _create_shader()