Searched refs:GST_GLSL_PROFILE_CORE (Results 1 – 5 of 5) sorted by relevance
/third_party/gstreamer/gstplugins_base/tests/check/libs/ |
D | gstglsl.c | 62 {GST_GLSL_PROFILE_CORE, "core"}, 79 {GST_GLSL_VERSION_150, GST_GLSL_PROFILE_CORE, "150 core"}, 84 {GST_GLSL_VERSION_330, GST_GLSL_PROFILE_CORE, "330 core"}, 86 {GST_GLSL_VERSION_400, GST_GLSL_PROFILE_CORE, "400 core"}, 88 {GST_GLSL_VERSION_410, GST_GLSL_PROFILE_CORE, "410 core"}, 90 {GST_GLSL_VERSION_420, GST_GLSL_PROFILE_CORE, "420 core"}, 92 {GST_GLSL_VERSION_430, GST_GLSL_PROFILE_CORE, "430 core"}, 94 {GST_GLSL_VERSION_440, GST_GLSL_PROFILE_CORE, "440 core"}, 96 {GST_GLSL_VERSION_450, GST_GLSL_PROFILE_CORE, "450 core"}, 123 {GST_GLSL_VERSION_150, GST_GLSL_PROFILE_CORE, "150"}, [all …]
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglsl.c | 98 {GST_GLSL_PROFILE_CORE, "core"}, 225 return profile == GST_GLSL_PROFILE_NONE || profile == GST_GLSL_PROFILE_CORE in _is_valid_version_profile() 277 *profile = GST_GLSL_PROFILE_CORE; in _fixup_version_profile() 580 if ((profile & (GST_GLSL_PROFILE_CORE | GST_GLSL_PROFILE_ES)) == 0) in gst_gl_context_supports_glsl_profile_version() 731 if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES in _mangle_texture_access() 810 if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES in _mangle_varying_attribute() 829 if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES in _mangle_varying_attribute() 882 *profile = GST_GLSL_PROFILE_CORE; in _mangle_version_profile_from_gl_api() 928 || (*profile == GST_GLSL_PROFILE_CORE in _gst_glsl_mangle_shader()
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D | gstglsl.h | 122 GST_GLSL_PROFILE_CORE = (1 << 1), enumerator
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D | gstglviewconvert.c | 1553 if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330) in _get_shader_string() 1565 } else if (profile == GST_GLSL_PROFILE_CORE in _get_shader_string() 1587 || (profile == GST_GLSL_PROFILE_CORE in _get_shader_string()
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D | gstglcolorconvert.c | 2395 if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330) in _create_shader() 2407 } else if (profile == GST_GLSL_PROFILE_CORE in _create_shader() 2438 || (profile == GST_GLSL_PROFILE_CORE in _create_shader()
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