Searched refs:GST_IS_GL_SHADER (Results 1 – 2 of 2) sorted by relevance
378 g_return_val_if_fail (GST_IS_GL_SHADER (shader), FALSE); in gst_gl_shader_is_linked()410 g_return_val_if_fail (GST_IS_GL_SHADER (shader), 0); in gst_gl_shader_get_program_handle()437 g_return_if_fail (GST_IS_GL_SHADER (shader)); in gst_gl_shader_detach_unlocked()491 g_return_if_fail (GST_IS_GL_SHADER (shader)); in gst_gl_shader_detach()518 g_return_val_if_fail (GST_IS_GL_SHADER (shader), FALSE); in gst_gl_shader_attach_unlocked()583 g_return_val_if_fail (GST_IS_GL_SHADER (shader), FALSE); in gst_gl_shader_attach()650 g_return_val_if_fail (GST_IS_GL_SHADER (shader), FALSE); in gst_gl_shader_link()740 g_return_if_fail (GST_IS_GL_SHADER (shader)); in gst_gl_shader_release_unlocked()774 g_return_if_fail (GST_IS_GL_SHADER (shader)); in gst_gl_shader_release()794 g_return_if_fail (GST_IS_GL_SHADER (shader)); in gst_gl_shader_use()
35 #define GST_IS_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_TYPE_GL_SHADER)) macro