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Searched refs:Gamepad (Results 1 – 16 of 16) sorted by relevance

/third_party/glfw/src/
Dwin32_joystick.c606 if (sqrt((double) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX + in pollJoystickState()
607 xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) > in pollJoystickState()
610 js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f; in pollJoystickState()
611 js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f; in pollJoystickState()
619 if (sqrt((double) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX + in pollJoystickState()
620 xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) > in pollJoystickState()
623 js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f; in pollJoystickState()
624 js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f; in pollJoystickState()
632 if (xis.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD) in pollJoystickState()
633 js->axes[4] = xis.Gamepad.bLeftTrigger / 127.5f - 1.f; in pollJoystickState()
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/third_party/glfw/deps/mingw/
Dxinput.h175 XINPUT_GAMEPAD Gamepad; member
201 XINPUT_GAMEPAD Gamepad; member
/third_party/typescript/tests/baselines/reference/
DsourceMapWithMultipleFilesWithFileEndingWithInterface.types11 >getGamepads : { (): Gamepad[]; (func?: any): any; }
DglobalThisBlockscopedProperties.types67 … | "FontFaceSetLoadEvent" | "FormData" | "FormDataEvent" | "GainNode" | "Gamepad" | "GamepadButton…
DmappedTypeRecursiveInference.types100 …FaceSetLoadEvent: any; FormData: any; FormDataEvent: any; GainNode: any; Gamepad: any; GamepadButt…
102 …FaceSetLoadEvent: any; FormData: any; FormDataEvent: any; GainNode: any; Gamepad: any; GamepadButt…
108 …FaceSetLoadEvent: any; FormData: any; FormDataEvent: any; GainNode: any; Gamepad: any; GamepadButt…
110 …FaceSetLoadEvent: any; FormData: any; FormDataEvent: any; GainNode: any; Gamepad: any; GamepadButt…
/third_party/skia/third_party/externals/imgui/examples/example_glfw_metal/
Dmain.mm31 //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
/third_party/skia/third_party/externals/imgui/examples/example_sdl_metal/
Dmain.mm22 //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_win32.cpp280 const XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; in ImGui_ImplWin32_UpdateGamepads()
/third_party/skia/third_party/externals/imgui/examples/example_apple_opengl2/
Dmain.mm54 //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
/third_party/skia/third_party/externals/imgui/examples/example_apple_metal/
Dmain.mm58 //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
/third_party/skia/third_party/externals/imgui/docs/
DFAQ.md139 … controllers, but keyboard is becoming increasingly and decently usable. Gamepad support is partic…
141 - Gamepad: set `io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad` to enable (with a supporting b…
DCHANGELOG.txt2112 Gamepad/keyboard navigation is still marked as Beta and has to be enabled explicitly.
2145 - To use Gamepad Navigation:
2497 (Lots of work has been done toward merging the Beta Gamepad/Keyboard Navigation branch (#787) in ma…
/third_party/typescript/tests/lib/
Dlib.d.ts7220 interface Gamepad { interface
7230 declare var Gamepad: { variable
7231 prototype: Gamepad;
7232 new(): Gamepad;
7246 gamepad: Gamepad;
11939 getGamepads(): Gamepad[];
/third_party/typescript/src/lib/
Ddom.generated.d.ts516 gamepad: Gamepad;
5581 interface Gamepad { interface
5592 declare var Gamepad: { variable
5593 prototype: Gamepad;
5594 new(): Gamepad;
5617 readonly gamepad: Gamepad;
9982 getGamepads(): (Gamepad | null)[];
/third_party/typescript/lib/
Dlib.dom.d.ts536 gamepad: Gamepad;
5601 interface Gamepad { interface
5612 declare var Gamepad: { variable
5613 prototype: Gamepad;
5614 new(): Gamepad;
5637 readonly gamepad: Gamepad;
10002 getGamepads(): (Gamepad | null)[];
/third_party/rust/crates/bindgen/bindgen-tests/tests/
Dstylo.hpp136412 Gamepad, enumerator
137201 Gamepad, enumerator
139244 struct PrototypeTraits<prototypes::id::Gamepad>