Searched refs:GetAttributes (Results 1 – 14 of 14) sorted by relevance
26 uint64_t GetAttributes(void) const {return attributes;} in GetAttributes() function
66 Attributes GetAttributes(void) {return attributes;} in GetAttributes() function
226 os << data.GetAttributes(); in operator <<()
342 printw("Attribute flags: %016llx\n", partitions[partNum].GetAttributes().GetAttributes()); in ShowInfo()
2588 theAttr = partitions[partNum].GetAttributes(); in ManageAttributes()2590 partitions[partNum].SetAttributes(theAttr.GetAttributes()); in ManageAttributes()2610 partitions[partNum].GetAttributes().OperateOnAttributes(partNum, "get", attributeBits); in GetAttribute()
153 size_t GetAttributes(AttributeMap& attributes);
483 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()523 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()530 mState.mAllAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in resolveCompile()
203 object->GetAttributes(attributes); in Append()330 size_t CefXmlObject::GetAttributes(AttributeMap& attributes) { in GetAttributes() function in CefXmlObject
709 const std::vector<sh::ShaderVariable> *GetAttributes(const ShHandle handle);
705 const std::vector<sh::ShaderVariable> *attributes = sh::GetAttributes(compiler); in PrintActiveVariables()
529 const std::vector<ShaderVariable> *GetAttributes(const ShHandle handle) in GetAttributes() function
580 ASSERT_EQ(obj_child->GetAttributes(attribs), (size_t)2); in TEST()
882 hr = object->transform->GetAttributes (attr.GetAddressOf ()); in gst_mf_transform_open_internal()
88870 nsDOMAttributeMap* GetAttributes();93435 virtual nsresult GetAttributes(nsIDOMMozNamedAttrMap * *aAttributes) = 0;