Searched refs:GetBaseDescriptor (Results 1 – 9 of 9) sorted by relevance
81 mCPUAllocation.GetBaseDescriptor(), in Populate()87 D3D12_GPU_DESCRIPTOR_HANDLE SamplerHeapCacheEntry::GetBaseDescriptor() const { in GetBaseDescriptor() function in dawn_native::d3d12::SamplerHeapCacheEntry88 return mGPUAllocation.GetBaseDescriptor(); in GetBaseDescriptor()
253 mCPUViewAllocation.GetBaseDescriptor(), in PopulateViews()260 return mGPUViewAllocation.GetBaseDescriptor(); in GetBaseViewDescriptor()265 return mSamplerAllocationEntry->GetBaseDescriptor(); in GetBaseSamplerDescriptor()
28 D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHeapAllocation::GetBaseDescriptor() const { in GetBaseDescriptor() function in dawn_native::d3d12::GPUDescriptorHeapAllocation
32 D3D12_GPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const;
30 D3D12_CPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const;
26 D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHeapAllocation::GetBaseDescriptor() const { in GetBaseDescriptor() function in dawn_native::d3d12::CPUDescriptorHeapAllocation
55 D3D12_GPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const;
1038 dsvHandle.GetBaseDescriptor(); in ClearTexture()1069 const D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = rtvHeap.GetBaseDescriptor(); in ClearTexture()
1211 const D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor = rtvAllocation.GetBaseDescriptor(); in SetupRenderPass()1252 const D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor = dsvAllocation.GetBaseDescriptor(); in SetupRenderPass()