Searched refs:GetGPUDescriptorHandleForHeapStart (Results 1 – 8 of 8) sorted by relevance
47 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function49 return heap->GetGPUDescriptorHandleForHeapStart(); in GetGPUDescriptorHandleForHeapStart()80 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function83 heap->GetGPUDescriptorHandleForHeapStart(&ret); in GetGPUDescriptorHandleForHeapStart()
81 heap->gpu_base = GetGPUDescriptorHandleForHeapStart(heap->heap).ptr; in d3d12_descriptor_heap_new()
34 fGPUHeapStart = fHeap->GetGPUDescriptorHandleForHeapStart(); in GrD3DDescriptorHeap()
49 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function51 return heap->GetGPUDescriptorHandleForHeapStart(); in GetGPUDescriptorHandleForHeapStart()67 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function70 heap->GetGPUDescriptorHandleForHeapStart(&ret); in GetGPUDescriptorHandleForHeapStart()613 cmdlist->SetComputeRootDescriptorTable(0, GetGPUDescriptorHandleForHeapStart(uav_heap)); in run_shader_with_raw_args()
103 …STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetGPUDescriptorHandleForHeapStart)(hea… in dzn_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart()
121 descriptorHeap->GetGPUDescriptorHandleForHeapStart().ptr + heapOffset}; in AllocateGPUDescriptors()
96 g_pd3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart()); in main()
1261 …csRootDescriptorTable(0, g_MainDescriptorHeap[g_FrameIndex]->GetGPUDescriptorHandleForHeapStart()); in Render()1262 …csRootDescriptorTable(2, g_MainDescriptorHeap[g_FrameIndex]->GetGPUDescriptorHandleForHeapStart()); in Render()