Home
last modified time | relevance | path

Searched refs:GetGPUDescriptorHandleForHeapStart (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_common.h47 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function
49 return heap->GetGPUDescriptorHandleForHeapStart(); in GetGPUDescriptorHandleForHeapStart()
80 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function
83 heap->GetGPUDescriptorHandleForHeapStart(&ret); in GetGPUDescriptorHandleForHeapStart()
Dd3d12_descriptor_pool.cpp81 heap->gpu_base = GetGPUDescriptorHandleForHeapStart(heap->heap).ptr; in d3d12_descriptor_heap_new()
/third_party/skia/src/gpu/d3d/
DGrD3DDescriptorHeap.cpp34 fGPUHeapStart = fHeap->GetGPUDescriptorHandleForHeapStart(); in GrD3DDescriptorHeap()
/third_party/mesa3d/src/microsoft/clc/
Dcompute_test.cpp49 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function
51 return heap->GetGPUDescriptorHandleForHeapStart(); in GetGPUDescriptorHandleForHeapStart()
67 GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) in GetGPUDescriptorHandleForHeapStart() function
70 heap->GetGPUDescriptorHandleForHeapStart(&ret); in GetGPUDescriptorHandleForHeapStart()
613 cmdlist->SetComputeRootDescriptorTable(0, GetGPUDescriptorHandleForHeapStart(uav_heap)); in run_shader_with_raw_args()
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_abi_helper.h103 …STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetGPUDescriptorHandleForHeapStart)(hea… in dzn_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DShaderVisibleDescriptorAllocatorD3D12.cpp121 descriptorHeap->GetGPUDescriptorHandleForHeapStart().ptr + heapOffset}; in AllocateGPUDescriptors()
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/
Dmain.cpp96 g_pd3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart()); in main()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp1261 …csRootDescriptorTable(0, g_MainDescriptorHeap[g_FrameIndex]->GetGPUDescriptorHandleForHeapStart()); in Render()
1262 …csRootDescriptorTable(2, g_MainDescriptorHeap[g_FrameIndex]->GetGPUDescriptorHandleForHeapStart()); in Render()