Searched refs:GetLayerCount (Results 1 – 8 of 8) sorted by relevance
111 ASSERT(view->GetLayerCount() == 1); in LazyClearRenderPassAttachments()127 ASSERT(resolveView->GetLayerCount() == 1); in LazyClearRenderPassAttachments()147 ASSERT(view->GetLayerCount() == 1); in LazyClearRenderPassAttachments()
137 uint32_t GetLayerCount() const;
112 DAWN_INVALID_IF(attachment->GetLayerCount() > 1, in ValidateAttachmentArrayLayersAndLevelCount()114 attachment->GetLayerCount(), attachment); in ValidateAttachmentArrayLayersAndLevelCount()183 DAWN_INVALID_IF(resolveTarget->GetLayerCount() > 1, in ValidateResolveTarget()185 resolveTarget->GetLayerCount()); in ValidateResolveTarget()
333 ASSERT(view->GetLayerCount() == 1); in APIGetCurrentTextureView()
767 uint32_t TextureViewBase::GetLayerCount() const { in GetLayerCount() function in dawn_native::TextureViewBase
35 const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount(); in ValidateGLBindGroupDescriptor()
353 if (view->GetLayerCount() == 1) { in ApplyBindGroup()355 } else if (texture->GetArrayLayers() == view->GetLayerCount()) { in ApplyBindGroup()
1305 ->GetRTVDescriptor(GetBaseMipLevel(), GetBaseArrayLayer(), GetLayerCount()); in GetRTVDescriptor()1312 ->GetDSVDescriptor(GetBaseMipLevel(), GetBaseArrayLayer(), GetLayerCount(), in GetDSVDescriptor()1326 uavDesc.Texture2DArray.ArraySize = GetLayerCount(); in GetUAVDescriptor()