Searched refs:GetListOfBlocksRequiringSpillOperands (Results 1 – 2 of 2) sorted by relevance
1014 GetListOfBlocksRequiringSpillOperands(data)->Add(block_id.ToInt()); in AddBlockRequiringSpillOperand()1017 BitVector* GetListOfBlocksRequiringSpillOperands( in GetListOfBlocksRequiringSpillOperands() function
4938 ->GetListOfBlocksRequiringSpillOperands(data()) in ResolveControlFlow()5040 top_range->GetListOfBlocksRequiringSpillOperands(data())->Add( in ConnectRanges()5129 for (int block_id : *range->GetListOfBlocksRequiringSpillOperands(data())) { in CommitSpillsInDeferredBlocks()5137 range->GetListOfBlocksRequiringSpillOperands(data())->length(), in CommitSpillsInDeferredBlocks()