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Searched refs:GetRTFlipVector (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLProgram.cpp169 std::array<float, 2> d = SkSL::Compiler::GetRTFlipVector(dimensions.height(), flip); in setRenderTargetState()
/third_party/skia/src/sksl/
DSkSLCompiler.h96 static std::array<float, 2> GetRTFlipVector(int rtHeight, bool flipY) { in GetRTFlipVector() function
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp87 std::array<float, 2> d = SkSL::Compiler::GetRTFlipVector(rt->height(), !flip); in setRenderTargetState()
/third_party/skia/src/gpu/vk/
DGrVkPipelineState.cpp267 SkSL::Compiler::GetRTFlipVector(colorAttachmentDimensions.height(), flip); in setRenderTargetState()
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineState.mm154 SkSL::Compiler::GetRTFlipVector(colorAttachmentDimensions.height(), !flip);
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp473 std::array<float, 2> d = SkSL::Compiler::GetRTFlipVector(rt->height(), !flip); in setRenderTargetState()