Searched refs:GetSpecialization (Results 1 – 9 of 9) sorted by relevance
/third_party/vk-gl-cts/external/amber/src/src/amberscript/ |
D | parser_attach_test.cc | 332 EXPECT_EQ(1u, shaders[0].GetSpecialization().size()); in TEST_F() 333 EXPECT_EQ(4u, shaders[0].GetSpecialization().at(1)); in TEST_F() 357 EXPECT_EQ(1u, shaders[0].GetSpecialization().size()); in TEST_F() 358 EXPECT_EQ(0xffffffffu, shaders[0].GetSpecialization().at(2)); in TEST_F() 382 EXPECT_EQ(1u, shaders[0].GetSpecialization().size()); in TEST_F() 383 EXPECT_EQ(0x3f8ccccdu, shaders[0].GetSpecialization().at(3)); in TEST_F() 472 EXPECT_EQ(3u, shaders[0].GetSpecialization().size()); in TEST_F() 473 EXPECT_EQ(4u, shaders[0].GetSpecialization().at(1)); in TEST_F() 474 EXPECT_EQ(5u, shaders[0].GetSpecialization().at(2)); in TEST_F() 475 EXPECT_EQ(1u, shaders[0].GetSpecialization().at(5)); in TEST_F() [all …]
|
D | parser_pipeline_test.cc | 535 EXPECT_EQ(1u, s1[0].GetSpecialization().size()); in TEST_F() 536 EXPECT_EQ(4u, s1[0].GetSpecialization().at(3)); in TEST_F() 542 EXPECT_EQ(1u, s2[0].GetSpecialization().size()); in TEST_F() 543 EXPECT_EQ(4u, s2[0].GetSpecialization().at(3)); in TEST_F()
|
/third_party/node/deps/v8/src/torque/ |
D | type-oracle.cc | 47 if (auto specialization = generic_type->GetSpecialization(arg_types)) { in GetGenericTypeInstance()
|
D | type-oracle.h | 364 from_constexpr->GetSpecialization({to, from})) { in ImplicitlyConvertableFrom()
|
D | declaration-visitor.cc | 365 if (key.generic->GetSpecialization(key.specialized_types)) { in Specialize()
|
D | declarable.h | 582 base::Optional<SpecializationType> GetSpecialization( in GetSpecialization() function
|
D | implementation-visitor.cc | 1947 key.generic->GetSpecialization(key.specialized_types)) { in GetOrCreateSpecialization()
|
/third_party/vk-gl-cts/external/amber/src/src/ |
D | pipeline.h | 108 const std::map<uint32_t, uint32_t>& GetSpecialization() const { in GetSpecialization() function
|
/third_party/vk-gl-cts/external/amber/src/src/vulkan/ |
D | engine_vulkan.cc | 361 const auto& shader_spec_info = shader_info.GetSpecialization(); in SetShader()
|