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Searched refs:GetStateManagerGL (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBufferGL.cpp51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()
64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData()
96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData()
121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData()
148 StateManagerGL *stateManager = GetStateManagerGL(context); in map()
187 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange()
215 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap()
252 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange()
DRenderbufferGL.cpp37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()
48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage()
72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample()
DFramebufferGL.cpp429 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()
455 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate()
489 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub()
508 StateManagerGL *stateManager = GetStateManagerGL(context); in clear()
536 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv()
565 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv()
594 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv()
624 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi()
656 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels()
749 StateManagerGL *stateManager = GetStateManagerGL(context); in blit()
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DTextureGL.cpp155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()
235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper()
303 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled()
321 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage()
400 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround()
482 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround()
571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage()
618 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage()
662 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage()
807 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage()
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DVertexArrayGL.cpp129 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()
176 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding()
293 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData()
382 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes()
575 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced()
689 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer()
951 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState()
982 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor()
1003 ASSERT(mVertexArrayID == GetStateManagerGL(context)->getVertexArrayID()); in applyActiveAttribLocationsMask()
Drenderergl_utils.h69 StateManagerGL *GetStateManagerGL(const gl::Context *context);
DQueryGL.cpp288 StateManagerGL *stateManager = GetStateManagerGL(context); in init()
Drenderergl_utils.cpp2463 StateManagerGL *GetStateManagerGL(const gl::Context *context) in GetStateManagerGL() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp116 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D()
133 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp159 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage()
289 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
DPbufferSurfaceCGL.cpp129 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
DWindowSurfaceCGL.mm237 StateManagerGL *stateManager = GetStateManagerGL(context);
333 StateManagerGL *stateManager = GetStateManagerGL(context);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp132 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
DIOSurfaceSurfaceEAGL.mm176 StateManagerGL *stateManager = GetStateManagerGL(context);
236 StateManagerGL *stateManager = GetStateManagerGL(context);
361 StateManagerGL *stateManager = GetStateManagerGL(context);
DWindowSurfaceEAGL.mm206 StateManagerGL *stateManager = GetStateManagerGL(context);
302 StateManagerGL *stateManager = GetStateManagerGL(context);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp483 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp275 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp289 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB()