Searched refs:GetStateManagerGL (Results 1 – 18 of 18) sorted by relevance
51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData()96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData()121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData()148 StateManagerGL *stateManager = GetStateManagerGL(context); in map()187 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange()215 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap()252 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange()
37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage()72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample()
429 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()455 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate()489 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub()508 StateManagerGL *stateManager = GetStateManagerGL(context); in clear()536 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv()565 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv()594 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv()624 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi()656 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels()749 StateManagerGL *stateManager = GetStateManagerGL(context); in blit()[all …]
155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper()303 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled()321 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage()400 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround()482 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround()571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage()618 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage()662 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage()807 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage()[all …]
129 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()176 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding()293 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData()382 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes()575 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced()689 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer()951 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState()982 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor()1003 ASSERT(mVertexArrayID == GetStateManagerGL(context)->getVertexArrayID()); in applyActiveAttribLocationsMask()
69 StateManagerGL *GetStateManagerGL(const gl::Context *context);
288 StateManagerGL *stateManager = GetStateManagerGL(context); in init()
2463 StateManagerGL *GetStateManagerGL(const gl::Context *context) in GetStateManagerGL() function
116 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D()133 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage()
159 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage()289 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
129 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
237 StateManagerGL *stateManager = GetStateManagerGL(context);333 StateManagerGL *stateManager = GetStateManagerGL(context);
132 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
176 StateManagerGL *stateManager = GetStateManagerGL(context);236 StateManagerGL *stateManager = GetStateManagerGL(context);361 StateManagerGL *stateManager = GetStateManagerGL(context);
206 StateManagerGL *stateManager = GetStateManagerGL(context);302 StateManagerGL *stateManager = GetStateManagerGL(context);
483 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
275 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
289 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB()