/third_party/skia/src/gpu/d3d/ |
D | GrD3DTexture.cpp | 17 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() function in GrD3DTexture 35 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, in GrD3DTexture() function in GrD3DTexture 52 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() function in GrD3DTexture 65 sk_sp<GrD3DTexture> GrD3DTexture::MakeNewTexture(GrD3DGpu* gpu, SkBudgeted budgeted, in MakeNewTexture() 83 GrD3DTexture* tex = new GrD3DTexture(gpu, budgeted, dimensions, info, std::move(state), in MakeNewTexture() 86 return sk_sp<GrD3DTexture>(tex); in MakeNewTexture() 89 sk_sp<GrD3DTexture> GrD3DTexture::MakeWrappedTexture(GrD3DGpu* gpu, in MakeWrappedTexture() 106 return sk_sp<GrD3DTexture>(new GrD3DTexture(gpu, dimensions, info, std::move(state), in MakeWrappedTexture() 111 sk_sp<GrD3DTexture> GrD3DTexture::MakeAliasingTexture(GrD3DGpu* gpu, in MakeAliasingTexture() 112 sk_sp<GrD3DTexture> originalTexture, in MakeAliasingTexture() [all …]
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D | GrD3DTexture.h | 17 class GrD3DTexture : public GrTexture, public virtual GrD3DTextureResource { 19 static sk_sp<GrD3DTexture> MakeNewTexture(GrD3DGpu*, 26 static sk_sp<GrD3DTexture> MakeWrappedTexture(GrD3DGpu*, 33 static sk_sp<GrD3DTexture> MakeAliasingTexture(GrD3DGpu*, 34 sk_sp<GrD3DTexture>, 38 ~GrD3DTexture() override {} in ~GrD3DTexture() 48 GrD3DTexture(GrD3DGpu*, 65 GrD3DTexture(GrD3DGpu*, SkBudgeted, SkISize dimensions, const GrD3DTextureResourceInfo&, 69 GrD3DTexture(GrD3DGpu*, SkISize dimensions, const GrD3DTextureResourceInfo&,
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D | GrD3DGpu.cpp | 254 sk_sp<GrD3DTexture> GrD3DGpu::createD3DTexture(SkISize dimensions, in createD3DTexture() 291 return GrD3DTexture::MakeNewTexture(this, budgeted, dimensions, resourceDesc, isProtected, in createD3DTexture() 311 sk_sp<GrD3DTexture> tex = this->createD3DTexture(dimensions, dxgiFormat, renderable, in onCreateTexture() 365 sk_sp<GrD3DTexture> d3dTex = this->createD3DTexture(dimensions, dxgiFormat, GrRenderable::kNo, in onCreateCompressedTexture() 439 dstTexResource = static_cast<GrD3DTexture*>(dst->asTexture()); in onCopySurface() 447 srcTexResource = static_cast<GrD3DTexture*>(src->asTexture()); in onCopySurface() 542 dstTextureResource = static_cast<GrD3DTexture*>(dst->asTexture()); in resolveTexture() 577 texResource = static_cast<GrD3DTexture*>(surface->asTexture()); in onReadPixels() 660 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(surface->asTexture()); in onWritePixels() 686 bool GrD3DGpu::uploadToTexture(GrD3DTexture* tex, in uploadToTexture() [all …]
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D | GrD3DTextureRenderTarget.h | 26 class GrD3DTextureRenderTarget: public GrD3DTexture, public GrD3DRenderTarget { 44 GrD3DTexture::onAbandon(); in onAbandon() 50 GrD3DTexture::onRelease(); in onRelease()
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D | GrD3DCommandList.h | 27 class GrD3DTexture; variable 89 void copyTextureToTexture(const GrD3DTexture* dst, 90 const GrD3DTexture* src, 207 void addSampledTextureRef(GrD3DTexture*);
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D | GrD3DTextureRenderTarget.cpp | 27 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 51 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 70 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 94 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
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D | GrD3DPipelineState.cpp | 106 auto texture = static_cast<GrD3DTexture*>(geomProcTextures[i]->peekTexture()); in setAndBindTextures() 114 auto texture = static_cast<GrD3DTexture*>(dstTexture); in setAndBindTextures() 123 auto* texture = static_cast<GrD3DTexture*>(te.texture()); in setAndBindTextures()
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D | GrD3DGpu.h | 260 sk_sp<GrD3DTexture> createD3DTexture(SkISize, 269 bool uploadToTexture(GrD3DTexture* tex,
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D | GrD3DCommandList.cpp | 215 void GrD3DCommandList::copyTextureToTexture(const GrD3DTexture* dst, const GrD3DTexture* src, in copyTextureToTexture() 592 void GrD3DDirectCommandList::addSampledTextureRef(GrD3DTexture* texture) { in addSampledTextureRef()
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D | GrD3DOpsRenderPass.cpp | 213 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(tex); in update_resource_state()
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D | GrD3DCaps.cpp | 916 if (auto tex = static_cast<const GrD3DTexture*>(surface->asTexture())) { in surfaceSupportsReadPixels()
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/third_party/skia/include/gpu/ |
D | GrBackendSurface.h | 412 friend class GrD3DTexture; variable
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/third_party/skia/gn/ |
D | gpu.gni | 719 "$_src/gpu/d3d/GrD3DTexture.cpp", 720 "$_src/gpu/d3d/GrD3DTexture.h",
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