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Searched refs:GrNormalizeByteToFloat (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/
DGrColor.h71 static inline float GrNormalizeByteToFloat(uint8_t value) { in GrNormalizeByteToFloat() function
DGrDefaultGeoProcFactory.cpp89 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.fCoverage)); in setData()
/third_party/skia/src/gpu/effects/
DGrBezierEffect.cpp32 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.fCoverageScale)); in setData()
220 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.fCoverageScale)); in setData()
/third_party/skia/src/gpu/ops/
DAAHairLinePathRenderer.cpp699 float floatCoverage = GrNormalizeByteToFloat(coverage); in add_line()
/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp88 verts << GrNormalizeByteToFloat(v->fAlpha); in emit_vertex()