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Searched refs:HasDepthOrStencil (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFormat.h100 bool HasDepthOrStencil() const;
DRenderBundleEncoder.cpp46 DAWN_INVALID_IF(!format->HasDepthOrStencil() || !format->isRenderable, in ValidateDepthStencilAttachmentFormat()
DCommandEncoder.cpp267 !format.HasDepthOrStencil(), in ValidateRenderPassDepthStencilAttachment()
722 destination->texture->GetFormat().HasDepthOrStencil())); in APICopyBufferToTexture()
781 source->texture->GetFormat().HasDepthOrStencil())); in APICopyTextureToBuffer()
DQueue.cpp345 alignedRowsPerImage, dataLayout, format.HasDepthOrStencil(), blockInfo, in WriteTextureImpl()
DCommandValidation.cpp280 if (texture->GetSampleCount() > 1 || texture->GetFormat().HasDepthOrStencil()) { in ValidateImageCopyTexture()
DFormat.cpp99 bool Format::HasDepthOrStencil() const { in HasDepthOrStencil() function in dawn_native::Format
DRenderPipeline.cpp282 DAWN_INVALID_IF(!format->HasDepthOrStencil() || !format->isRenderable, in ValidateDepthStencilState()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DTextureVk.cpp78 if (format.HasDepthOrStencil()) { in VulkanAccessFlags()
136 if (format.HasDepthOrStencil()) { in VulkanPipelineStage()
451 if (format.HasDepthOrStencil() && format.isRenderable) { in VulkanImageUsage()
459 if (format.HasDepthOrStencil()) { in VulkanImageUsage()
512 if (texture->GetFormat().HasDepthOrStencil() && texture->GetFormat().isRenderable) { in VulkanImageLayout()
532 if (texture->GetFormat().HasDepthOrStencil()) { in VulkanImageLayout()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp61 if (format.HasDepthOrStencil()) { in D3D12TextureUsage()
89 if (format.HasDepthOrStencil()) { in D3D12ResourceFlags()
599 GetFormat().HasDepthOrStencil() && in InitializeAsInternalTexture()
1178 if (GetFormat().HasDepthOrStencil()) { in TextureView()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DTextureMTL.mm524 if (GetFormat().HasDepthOrStencil()) {