Searched refs:HasFrameStateInput (Results 1 – 8 of 8) sorted by relevance
30 static bool HasFrameStateInput(const Operator* op);32 return HasFrameStateInput(op) ? 1 : 0; in GetFrameStateInputCount()
81 CHECK(OperatorProperties::HasFrameStateInput(node->op())); in GetFrameStateInput()
137 bool OperatorProperties::HasFrameStateInput(const Operator* op) { in HasFrameStateInput() function in v8::internal::compiler::OperatorProperties
192 DCHECK_EQ(false, OperatorProperties::HasFrameStateInput(op)); in BuildSpeculativeOperation()
135 CHECK(OperatorProperties::HasFrameStateInput(node->op())); in ReplaceFrameStateInput()
184 if (!OperatorProperties::HasFrameStateInput(node->op())) return; in PrepareFrameState()197 DCHECK(OperatorProperties::HasFrameStateInput(node->op())); in PrepareFrameStateForFunctionEntryStackCheck()214 DCHECK(OperatorProperties::HasFrameStateInput(node->op())); in PrepareFrameStateForOSREntryStackCheck()1203 if (OperatorProperties::HasFrameStateInput(node->op())) { in PrepareFrameState()4244 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode()
33 return OperatorProperties::HasFrameStateInput(node->op()) in FrameStateFlagForCall()
311 if (OperatorProperties::HasFrameStateInput(node_->op())) { in ChangeToSpeculativeOperator()