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Searched refs:Haswell (Results 1 – 25 of 34) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Ddriver_utils.cpp40 const uint32_t Haswell[] = { variable
105 return std::find(std::begin(Haswell), std::end(Haswell), DeviceId) != std::end(Haswell); in IsHaswell()
/third_party/alsa-utils/bat/tests/asound_state/
DMakefile.am2 asound.state.Haswell \
/third_party/mesa3d/docs/relnotes/
D9.1.4.rst187 - i965: Update URB partitioning code for Haswell's GT3 variant.
188 - i965: Add chipset limits for the Haswell GT3 variant.
194 - i965: Use the correct restart index for fixed index mode on Haswell.
256 - i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.
257 - i965: Adding more reserved PCI IDs for Haswell.
D9.0.3.rst171 - i965: Fix primitive restart on Haswell.
173 - i965: Do texture swizzling in hardware on Haswell.
175 - i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.
176 - i965: Add chipset limits for Haswell GT1/GT2.
D10.1.5.rst72 - i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.
D10.4.5.rst69 - i965: Fix integer border color on Haswell.
D19.2.5.rst55 - i965: Unify CC_STATE and BLEND_STATE atoms on Haswell as a workaround
D17.0.3.rst108 - i965: Fall back to GL 4.2/4.3 on Haswell if the kernel isn't new
D12.0.2.rst75 [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
259 - anv: Properly call gen75_emit_state_base_address on Haswell.
D9.1.2.rst161 - i965: Fix INTEL_DEBUG=shader_time for Haswell.
D18.3.5.rst32 - [i965] Downward causes GPU hangs and misrendering on Haswell
D9.1.3.rst163 - i965/vs: Fix textureGrad() with shadow samplers on Haswell.
D17.3.0.rst241 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell
D17.0.0.rst36 - Intel Haswell now supports OpenGL 4.2
D13.0.0.rst213 [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
D18.0.0.rst156 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell
D12.0.0.rst283 case on Haswell
/third_party/openh264/codec/processing/src/x86/
Dvaa.asm2374 ; Increment addresses for the next iteration. Doing this early is beneficial on Haswell.
2540 ; Unroll for better performance on Haswell.
2553 ; Increment addresses for the next iteration. Doing this early is beneficial on Haswell.
2568 ; Increment addresses for the next iteration. Doing this early is beneficial on Haswell.
2743 ; Unroll for better performance on Haswell.
2765 ; Increment addresses for the next iteration. Doing this early is beneficial on Haswell.
2781 ; Increment addresses for the next iteration. Doing this early is beneficial on Haswell.
2993 ; Unroll for better performance on Haswell.
3006 ; Increment addresses for the next iteration. Doing this early is beneficial on Haswell.
3022 ; Increment addresses for the next iteration. Doing this early is beneficial on Haswell.
[all …]
/third_party/mesa3d/docs/isl/
Dccs.rst82Haswell X :math:`u_6` :math:`u_5` :math:`v_3 \oplus u_1` :math:`v_7` :math:`v_6` :math:…
83Haswell Y :math:`u_6` :math:`u_5` :math:`v_2 \oplus u_1` :math:`v_7` :math:`v_6` :math:…
Dtiling.rst67 The best documentation for bit-6 swizzling can be found in the Haswell PRM Vol.
/third_party/mesa3d/docs/drivers/
Danv.rst28 Haswell, Cherryview).
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86SchedHaswell.td1 //=- X86SchedHaswell.td - X86 Haswell Scheduling -------------*- tablegen -*-=//
9 // This file defines the machine model for Haswell to support instruction
37 // Haswell can issue micro-ops to 8 different ports in one cycle.
1863 // section "Haswell and Broadwell Pipeline" > "Register allocation and
DX86.td373 // Gather is available since Haswell (AVX2 set). So technically, we can
568 // Haswell
DX86SchedBroadwell.td1610 // section "Haswell and Broadwell Pipeline" > "Register allocation and
/third_party/node/doc/changelogs/
DCHANGELOG_V012.md213 …itecture when using hyper-threading. Newer microarchitectures, including Haswell, are unaffected. …

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