Searched refs:HeapPool (Results 1 – 4 of 4) sorted by relevance
77 class HeapPool {79 HeapPool(GrD3DGpu*, D3D12_DESCRIPTOR_HEAP_TYPE);90 HeapPool fRTVDescriptorPool;91 HeapPool fDSVDescriptorPool;92 HeapPool fShaderViewDescriptorPool;93 HeapPool fSamplerDescriptorPool;
81 GrD3DDescriptorTableManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() function in GrD3DDescriptorTableManager::HeapPool88 sk_sp<GrD3DDescriptorTable> GrD3DDescriptorTableManager::HeapPool::allocateTable( in allocateTable()116 GrD3DDescriptorTableManager::HeapPool::currentDescriptorHeap() { in currentDescriptorHeap()121 void GrD3DDescriptorTableManager::HeapPool::prepForSubmit(GrD3DGpu* gpu) { in prepForSubmit()135 void GrD3DDescriptorTableManager::HeapPool::recycle(sk_sp<Heap> heap) { in recycle()
102 class HeapPool {104 HeapPool(GrD3DGpu*, D3D12_DESCRIPTOR_HEAP_TYPE);121 HeapPool fShaderViewDescriptorPool;122 HeapPool fSamplerDescriptorPool;
150 GrD3DCpuDescriptorManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() function in GrD3DCpuDescriptorManager::HeapPool158 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::HeapPool::allocateHandle( in allocateHandle()181 void GrD3DCpuDescriptorManager::HeapPool::releaseHandle( in releaseHandle()