Searched refs:IMPLEMENTATION_MAX_ACTIVE_TEXTURES (Results 1 – 4 of 4) sorted by relevance
78 IMPLEMENTATION_MAX_ACTIVE_TEXTURES = 96, enumerator79 IMPLEMENTATION_MAX_IMAGE_UNITS = IMPLEMENTATION_MAX_ACTIVE_TEXTURES,
869 using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;872 using ActiveTextureArray = std::array<T, IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;
268 kTextureMaxSubjectIndex = kTexture0SubjectIndex + IMPLEMENTATION_MAX_ACTIVE_TEXTURES,281 kSamplerMaxSubjectIndex = kSampler0SubjectIndex + IMPLEMENTATION_MAX_ACTIVE_TEXTURES,3776 IMPLEMENTATION_MAX_ACTIVE_TEXTURES); in initCaps()
732 std::max(gl::IMPLEMENTATION_MAX_ACTIVE_TEXTURES,