Searched refs:IMPLEMENTATION_MAX_VARYING_VECTORS (Results 1 – 3 of 3) sorted by relevance
31 IMPLEMENTATION_MAX_VARYING_VECTORS = 32, enumerator
3757 ANGLE_LIMIT_CAP(mState.mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); in initCaps()3759 IMPLEMENTATION_MAX_VARYING_VECTORS * 4); in initCaps()
689 static_assert(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT, in GetMaximumVertexOutputVectors()