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Searched refs:IMPLEMENTATION_MAX_VARYING_VECTORS (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DConstants.h31 IMPLEMENTATION_MAX_VARYING_VECTORS = 32, enumerator
DContext.cpp3757 ANGLE_LIMIT_CAP(mState.mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); in initCaps()
3759 IMPLEMENTATION_MAX_VARYING_VECTORS * 4); in initCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp689 static_assert(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT, in GetMaximumVertexOutputVectors()