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Searched refs:InitStorage (Results 1 – 3 of 3) sorted by relevance

/third_party/openh264/codec/common/inc/
DWelsList.h210 InitStorage (tmpCurrentList, (m_iMaxNodeCount * 2) - 1); in ExpandList()
228 void InitStorage (SNode<TNodeType>* pList, const int32_t iMaxIndex) { in InitStorage() function
250 InitStorage (m_pCurrentList, m_iMaxNodeCount - 1); in ResetStorage()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp111 …void InitStorage(glw::GLenum target, glw::GLenum flags, glw::GLsizeiptr size, const glw::GLvoid* d…
522 void Buffer::InitStorage(glw::GLenum target, glw::GLenum flags, glw::GLsizeiptr size, const glw::GL… in InitStorage() function in gl4cts::BufferStorage::Buffer
1688 buffer.InitStorage(GL_ARRAY_BUFFER, GL_DYNAMIC_STORAGE_BIT, data_size, data); in iterate()
1810 buffer.InitStorage(GL_ARRAY_BUFFER, GL_DYNAMIC_STORAGE_BIT, data_size, data); in iterate()
1876 …buffer.InitStorage(GL_ARRAY_BUFFER, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT, da… in iterate()
2017 buffer.InitStorage(GL_ARRAY_BUFFER, flags, data_size, data); in iterate()
2209 read_buffer.InitStorage(GL_COPY_READ_BUFFER, 0 /* flags */, data_size, read_data); in iterate()
2210 write_buffer.InitStorage(GL_COPY_WRITE_BUFFER, 0 /* flags */, data_size, write_data); in iterate()
2278 write_buffer.InitStorage(GL_COPY_WRITE_BUFFER, GL_DYNAMIC_STORAGE_BIT, data_size, write_data); in iterate()
2364 buffer.InitStorage(GL_ARRAY_BUFFER, in iterate()
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Dgl4cMultiBindTests.cpp335 …void InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum inte…
1009 void Texture::InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLe… in InitStorage() function in gl4cts::MultiBind::Texture
1866 texture[0].InitStorage(m_context, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate()
1867 …texture[1].InitStorage(m_context, GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, de… in iterate()
1868 …texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, de… in iterate()
1869 texture[3].InitStorage(m_context, GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate()
2102 texture[0].InitStorage(m_context, GL_TEXTURE_2D, 1, GL_RGBA8, width, height, depth); in iterate()
2103 texture[1].InitStorage(m_context, GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate()
2104 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate()
2105 texture[3].InitStorage(m_context, GL_TEXTURE_3D, 1, GL_RGBA8, width, height, depth); in iterate()
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