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Searched refs:IsMatrixType (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DblocklayoutHLSL.cpp46 if (!isPacked() || gl::IsMatrixType(type) || !arraySizes.empty()) in getBlockLayoutInfo()
51 if (gl::IsMatrixType(type)) in getBlockLayoutInfo()
95 if (gl::IsMatrixType(type)) in advanceOffset()
Dblocklayout.cpp304 if (gl::IsMatrixType(type)) in getBlockLayoutInfo()
346 else if (gl::IsMatrixType(type)) in advanceOffset()
637 bool isRowMajor = rowMajorLayout && gl::IsMatrixType(variable.type); in TraverseShaderVariable()
/third_party/skia/third_party/externals/angle2/src/common/
Dutilities.cpp616 bool IsMatrixType(GLenum type) in IsMatrixType() function
623 if (!IsMatrixType(type)) in TransposeMatrixType()
656 ASSERT(IsMatrixType(type)); in MatrixRegisterCount()
662 ASSERT(IsMatrixType(type)); in MatrixComponentCount()
668 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
Dutilities.h47 bool IsMatrixType(GLenum type);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp88 if (gl::IsMatrixType(type)) in HLSLTypeString()
189 if (IsMatrixType(shaderAttribute.type)) in generateVertexShaderForInputLayout()
238 if (IsMatrixType(shaderAttribute.type) || in generateVertexShaderForInputLayout()
1204 if (IsMatrixType(shaderAttrib.type)) in GenerateAttributeConversionHLSL()
DProgramD3D.cpp3277 if (gl::IsMatrixType(uniform.type)) in getUniformInternal()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DVariablePacker_test.cpp148 else if (gl::IsMatrixType(type)) in TEST()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.cpp502 if (gl::IsMatrixType(linkedUniform.type)) in getUniformImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm1004 if (gl::IsMatrixType(linkedUniform.type))
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp433 ASSERT(!gl::IsMatrixType(varying.varying().type)); in AssignVaryingLocations()