Searched refs:IsMatrixType (Results 1 – 10 of 10) sorted by relevance
46 if (!isPacked() || gl::IsMatrixType(type) || !arraySizes.empty()) in getBlockLayoutInfo()51 if (gl::IsMatrixType(type)) in getBlockLayoutInfo()95 if (gl::IsMatrixType(type)) in advanceOffset()
304 if (gl::IsMatrixType(type)) in getBlockLayoutInfo()346 else if (gl::IsMatrixType(type)) in advanceOffset()637 bool isRowMajor = rowMajorLayout && gl::IsMatrixType(variable.type); in TraverseShaderVariable()
616 bool IsMatrixType(GLenum type) in IsMatrixType() function623 if (!IsMatrixType(type)) in TransposeMatrixType()656 ASSERT(IsMatrixType(type)); in MatrixRegisterCount()662 ASSERT(IsMatrixType(type)); in MatrixComponentCount()668 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
47 bool IsMatrixType(GLenum type);
88 if (gl::IsMatrixType(type)) in HLSLTypeString()189 if (IsMatrixType(shaderAttribute.type)) in generateVertexShaderForInputLayout()238 if (IsMatrixType(shaderAttribute.type) || in generateVertexShaderForInputLayout()1204 if (IsMatrixType(shaderAttrib.type)) in GenerateAttributeConversionHLSL()
3277 if (gl::IsMatrixType(uniform.type)) in getUniformInternal()
148 else if (gl::IsMatrixType(type)) in TEST()
502 if (gl::IsMatrixType(linkedUniform.type)) in getUniformImpl()
1004 if (gl::IsMatrixType(linkedUniform.type))
433 ASSERT(!gl::IsMatrixType(varying.varying().type)); in AssignVaryingLocations()