Searched refs:IsMultisampledTexture (Results 1 – 9 of 9) sorted by relevance
36 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()89 EXPECT_FALSE(a.IsMultisampledTexture()); in TEST_F()110 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()135 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()159 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()183 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()207 EXPECT_TRUE(u.IsMultisampledTexture()); in TEST_F()231 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()255 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()279 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
64 bool IsMultisampledTexture() const { return is_multisampled_; } in IsMultisampledTexture() function
149 ASSERT(!IsMultisampledTexture()); in Texture()153 if (IsMultisampledTexture()) { in Texture()162 ASSERT(!IsMultisampledTexture()); in Texture()
414 ASSERT(colorTexture->IsMultisampledTexture()); in ResolveMultisampledRenderTargets()
81 bool IsMultisampledTexture() const;
151 texture->IsMultisampledTexture() != bindingInfo.texture.multisampled, in ValidateTextureBinding()172 ASSERT(!texture->IsMultisampledTexture()); in ValidateTextureBinding()
174 !attachment->GetTexture()->IsMultisampledTexture(), in ValidateResolveTarget()179 DAWN_INVALID_IF(resolveTarget->GetTexture()->IsMultisampledTexture(), in ValidateResolveTarget()
614 bool TextureBase::IsMultisampledTexture() const { in IsMultisampledTexture() function in dawn_native::TextureBase
612 D3D12ResourceFlags(GetInternalUsage(), GetFormat(), IsMultisampledTexture()); in InitializeAsInternalTexture()922 if (IsMultisampledTexture()) { in GetRTVDescriptor()974 if (IsMultisampledTexture()) { in GetDSVDescriptor()1242 if (GetTexture()->IsMultisampledTexture()) { in TextureView()1320 ASSERT(!GetTexture()->IsMultisampledTexture()); in GetUAVDescriptor()