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Searched refs:IsOutputGLSL (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCodeGen.cpp51 if (IsOutputGLSL(output)) in ConstructCompiler()
Dutil.h81 bool IsOutputGLSL(ShShaderOutput output);
Dutil.cpp754 bool IsOutputGLSL(ShShaderOutput output) in IsOutputGLSL() function
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DDeclareAndInitBuiltinsForInstancedMultiview.cpp169 ASSERT(!selectView || IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput)); in DeclareAndInitBuiltinsForInstancedMultiview()
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp134 if (IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput)) in LLVMFuzzerTestOneInput()