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Searched refs:IsShader (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DAMDGPUCallLowering.cpp303 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local
304 const bool IsWaveEnd = (IsShader && MFI->returnsVoid()) || in lowerReturn()
315 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::S_SETPC_B64_return; in lowerReturn()
576 const bool IsShader = AMDGPU::isShader(CC); in lowerFormalArguments() local
617 if (!IsShader && InReg) in lowerFormalArguments()
719 TLI.allocateSystemSGPRs(CCInfo, MF, *Info, CC, IsShader); in lowerFormalArguments()
DSIISelLowering.h419 bool IsShader) const;
DSIISelLowering.cpp1826 bool IsShader) const { in allocateSystemSGPRs()
1855 if (IsShader) { in allocateSystemSGPRs()
2051 bool IsShader = AMDGPU::isShader(CallConv); in LowerFormalArguments() local
2055 if (IsShader) { in LowerFormalArguments()
2231 allocateSystemSGPRs(CCInfo, MF, *Info, CallConv, IsShader); in LowerFormalArguments()
2282 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local
2285 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()
2374 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglshader.c464 if (shader->context->gl_vtable->IsShader) in gst_gl_shader_detach_unlocked()
465 g_assert (shader->context->gl_vtable->IsShader (stage_handle)); in gst_gl_shader_detach_unlocked()
551 if (shader->context->gl_vtable->IsShader) in gst_gl_shader_attach_unlocked()
552 g_assert (shader->context->gl_vtable->IsShader (stage_handle)); in gst_gl_shader_attach_unlocked()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/
Dshaders.h88 GST_GL_EXT_FUNCTION (GLboolean, IsShader,
/third_party/openGLES/xml/
Dglxproto.reserved.txt342 IsShader
/third_party/skia/third_party/externals/opengl-registry/xml/
Dglxproto.reserved.txt313 IsShader
/third_party/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp984 { "glIsShader", _O(IsShader) },
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp632 return gl::IsShader(shader); in glIsShader()
1652 this->glIsShader = gl::IsShader; in LibGLESv2exports()
Dentry_points.h133 GLboolean GL_APIENTRY IsShader(GLuint shader);
DlibGLESv2.cpp3944 GLboolean GL_APIENTRY IsShader(GLuint shader) in IsShader() function
6460 FUNCTION(IsShader), in es2GetProcAddress()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_2_autogen.cpp859 ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue); in GL_IsShader()
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp2401 ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue); in GL_IsShader()