Searched refs:LINKING_FAILURE (Results 1 – 9 of 9) sorted by relevance
92 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_glsl_link_shader()95 if (prog->data->LinkStatus != LINKING_FAILURE) in _mesa_glsl_link_shader()
141 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()154 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()199 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()211 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
285 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()302 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()
80 if (prog->data->LinkStatus == LINKING_FAILURE) { in lookup_linked_program()
287 LINKING_FAILURE = 0, enumerator
947 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader; in get_programiv()1410 if (shProg->data->LinkStatus == LINKING_FAILURE && in link_program()2498 shProg->data->LinkStatus = LINKING_FAILURE; in _mesa_ProgramBinary()2715 shProg->data->LinkStatus = LINKING_FAILURE; in _mesa_CreateShaderProgramv()
1020 if (shProg->data->LinkStatus == LINKING_FAILURE) { in _mesa_GetUniformLocation_impl()
940 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()995 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()
466 prog->data->LinkStatus = LINKING_FAILURE; in linker_error()2414 prog->data->LinkStatus = LINKING_FAILURE; in link_intrastage_shaders()