Searched refs:LINKING_SUCCESS (Results 1 – 5 of 5) sorted by relevance
52 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_glsl_link_shader()87 if (prog->data->LinkStatus == LINKING_SUCCESS) { in _mesa_glsl_link_shader()
288 LINKING_SUCCESS, enumerator
122 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_spirv_link_shaders()
522 whole_program->data->LinkStatus = LINKING_SUCCESS; in standalone_compile_shader()
3565 prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */ in link_shaders()