/third_party/mesa3d/src/mesa/main/ |
D | light.c | 47 if (ctx->Light.ShadeModel == mode) in _mesa_ShadeModel() 56 ctx->Light.ShadeModel = mode; in _mesa_ShadeModel() 73 if (ctx->Light.ProvokingVertex == mode) in _mesa_ProvokingVertex() 86 ctx->Light.ProvokingVertex = mode; in _mesa_ProvokingVertex() 103 light = &ctx->Light.Light[lnum]; in do_light() 105 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in do_light() 389 COPY_4V( params, ctx->Light.LightSource[l].Ambient ); in _mesa_GetLightfv() 392 COPY_4V( params, ctx->Light.LightSource[l].Diffuse ); in _mesa_GetLightfv() 395 COPY_4V( params, ctx->Light.LightSource[l].Specular ); in _mesa_GetLightfv() 398 COPY_4V( params, ctx->Light.LightSource[l].EyePosition ); in _mesa_GetLightfv() [all …]
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D | state.h | 71 if (ctx->Light.Enabled && in _mesa_need_secondary_color() 72 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _mesa_need_secondary_color() 109 return ctx->Light.Enabled && ctx->Light.Model.TwoSide; in _mesa_vertex_program_two_side_enabled()
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D | attrib.c | 142 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; in _mesa_PushAttrib() 150 attr->Light[i] = ctx->Light.Light[i].Enabled; in _mesa_PushAttrib() 152 attr->Lighting = ctx->Light.Enabled; in _mesa_PushAttrib() 222 memcpy(&head->Light, &ctx->Light, sizeof(head->Light)); in _mesa_PushAttrib() 358 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, in pop_enable_group() 376 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); in pop_enable_group() 881 TEST_AND_UPDATE(ctx->Light.Enabled, attr->Light.Enabled, GL_LIGHTING); in _mesa_PopAttrib() 889 memcpy(ctx->Light.LightSource, attr->Light.LightSource, in _mesa_PopAttrib() 890 sizeof(attr->Light.LightSource)); in _mesa_PopAttrib() 891 memcpy(&ctx->Light.Model, &attr->Light.Model, in _mesa_PopAttrib() [all …]
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D | rastpos.c | 147 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; in shade_rastpos() 155 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); in shade_rastpos() 158 mask = ctx->Light._EnabledLights; in shade_rastpos() 161 struct gl_light *light = &ctx->Light.Light[i]; in shade_rastpos() 162 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos() 226 if (ctx->Light.Model.LocalViewer) { in shade_rastpos() 249 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in shade_rastpos() 253 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { in shade_rastpos() 492 if (ctx->Light.Enabled) { in _mesa_RasterPos()
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/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 294.wgsl.expected.spvasm | 12 OpName %Light "Light" 13 OpMemberName %Light 0 "position" 14 OpMemberName %Light 1 "colour" 19 OpMemberDecorate %Light 0 Offset 0 20 OpMemberDecorate %Light 1 Offset 16 27 %Light = OpTypeStruct %v3float %v3float 28 %_runtimearr_Light = OpTypeRuntimeArray %Light
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D | 294.wgsl.expected.msl | 4 struct Light { 9 Light light[1];
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D | 294.wgsl.expected.wgsl | 1 struct Light { 8 light : [[stride(32)]] array<Light>;
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D | 294.wgsl | 1 struct Light { 6 light : [[stride(32)]] array<Light>;
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/third_party/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 27 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { in Make() 32 Light newLight = light; in Make() 48 SkEmbossMaskFilter::Light light; in MakeEmboss() 63 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) in SkEmbossMaskFilter() 109 Light light = fLight; in filterMask() 129 Light light; in CreateProc() 130 if (buffer.readByteArray(&light, sizeof(Light))) { in CreateProc() 139 Light tmpLight = fLight; in flatten()
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D | SkEmbossMaskFilter.h | 19 struct Light { struct 26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light); argument 36 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 42 Light fLight;
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/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 92 const struct gl_material *mat = &ctx->Light.Material; in fetch_state() 113 COPY_4V(value, (float*)&ctx->Light.LightSource[ln] + index * 4); in fetch_state() 115 value[0] = ctx->Light.LightSource[ln].SpotCutoff; in fetch_state() 123 STATIC_ASSERT(ARRAY_SIZE(ctx->Light.LightSourceData) == 29 * MAX_LIGHTS); in fetch_state() 126 assert(state[1] + state[2] <= ARRAY_SIZE(ctx->Light.LightSourceData)); in fetch_state() 127 memcpy(value, &ctx->Light.LightSourceData[state[1]], in fetch_state() 136 &ctx->Light.LightSource[first + i].ConstantAttenuation); in fetch_state() 142 COPY_4V(value, ctx->Light.Model.Ambient); in fetch_state() 149 value[i] = ctx->Light.Model.Ambient[i] in fetch_state() 150 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] in fetch_state() [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/flatten/ |
D | copy.flatten.vert | 3 struct Light 19 Light light; 22 Light _52 = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]);
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/third_party/python/Tools/pynche/ |
D | namedcolors.txt | 47 Light Blue #C0D9D9 48 Light Grey #A8A8A8 49 Light Steel Blue #8F8FBD 50 Light Wood #E9C2A6 96 Very Light Grey #CDCDCD
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/third_party/skia/third_party/externals/spirv-cross/shaders/flatten/ |
D | copy.flatten.vert | 3 struct Light 15 Light lights[4]; 30 Light light = lights[i];
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D | struct.flatten.vert | 3 struct Light 15 Light light;
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D | dynamic.flatten.vert | 3 struct Light 15 Light lights[4];
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vert/ |
D | copy.flatten.vert | 3 struct Light 15 Light lights[4]; 30 Light light = lights[i];
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D | dynamic.flatten.vert | 3 struct Light 15 Light lights[4];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/flatten/ |
D | copy.flatten.vert | 3 struct Light 21 …vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Positio… 22 …vColor += ((UBO[_96 * 2 + 5] * clamp(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 …
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/flatten/ |
D | struct.flatten.vert | 3 struct Light 15 Light light;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/flatten/ |
D | struct.flatten.vert | 6 struct Light 16 Light light;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/flatten/ |
D | struct.flatten.vert | 6 struct Light 16 Light light;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | copy.flatten.vert | 6 struct Light 16 Light lights[4];
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D | dynamic.flatten.vert | 6 struct Light 16 Light lights[4];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | dynamic.flatten.vert | 6 struct Light 16 Light lights[4];
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