Searched refs:LightSource (Results 1 – 13 of 13) sorted by relevance
105 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in do_light()389 COPY_4V( params, ctx->Light.LightSource[l].Ambient ); in _mesa_GetLightfv()392 COPY_4V( params, ctx->Light.LightSource[l].Diffuse ); in _mesa_GetLightfv()395 COPY_4V( params, ctx->Light.LightSource[l].Specular ); in _mesa_GetLightfv()398 COPY_4V( params, ctx->Light.LightSource[l].EyePosition ); in _mesa_GetLightfv()401 COPY_3V( params, ctx->Light.LightSource[l].SpotDirection ); in _mesa_GetLightfv()404 params[0] = ctx->Light.LightSource[l].SpotExponent; in _mesa_GetLightfv()407 params[0] = ctx->Light.LightSource[l].SpotCutoff; in _mesa_GetLightfv()410 params[0] = ctx->Light.LightSource[l].ConstantAttenuation; in _mesa_GetLightfv()413 params[0] = ctx->Light.LightSource[l].LinearAttenuation; in _mesa_GetLightfv()[all …]
889 memcpy(ctx->Light.LightSource, attr->Light.LightSource, in _mesa_PopAttrib()890 sizeof(attr->Light.LightSource)); in _mesa_PopAttrib()
162 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos()
501 struct gl_light_uniforms LightSource[MAX_LIGHTS]; member
204 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in make_state_key()
113 COPY_4V(value, (float*)&ctx->Light.LightSource[ln] + index * 4); in fetch_state()115 value[0] = ctx->Light.LightSource[ln].SpotCutoff; in fetch_state()136 &ctx->Light.LightSource[first + i].ConstantAttenuation); in fetch_state()183 value[i] = ctx->Light.LightSource[ln].Ambient[attr + i] * in fetch_state()207 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()233 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()259 (&ctx->Light.LightSource[light].Ambient[0])[offset] * in fetch_state()644 value[3] = ctx->Light.LightSource[ln]._CosCutoff; in fetch_state()
90 Entry 11: LightSource (Short)
84 Entry 11: LightSource (Short)
78 Entry 10: LightSource (Short)
84 Entry 12: LightSource (Short)
102 Entry 15: LightSource (Short)
90 Entry 13: LightSource (Short)