Searched refs:LinkStatus (Results 1 – 20 of 20) sorted by relevance
52 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_glsl_link_shader()75 if (prog->data->LinkStatus) { in _mesa_glsl_link_shader()87 if (prog->data->LinkStatus == LINKING_SUCCESS) { in _mesa_glsl_link_shader()91 if (prog->data->LinkStatus && !st_link_shader(ctx, prog)) { in _mesa_glsl_link_shader()92 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_glsl_link_shader()95 if (prog->data->LinkStatus != LINKING_FAILURE) in _mesa_glsl_link_shader()99 if (prog->data->LinkStatus == LINKING_SKIPPED) in _mesa_glsl_link_shader()103 if (!prog->data->LinkStatus) { in _mesa_glsl_link_shader()114 if (prog->data->LinkStatus) in _mesa_glsl_link_shader()
122 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_spirv_link_shaders()141 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()154 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()199 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()211 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
285 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()302 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()328 sh_prog->data->LinkStatus = LINKING_SKIPPED; in _mesa_program_binary()
663 if (shProg->data->LinkStatus && in check_gs_query()688 if (shProg->data->LinkStatus && in check_tcs_query()714 if (shProg->data->LinkStatus && in check_tes_query()797 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE; in get_programiv()914 if (ctx->Const.NumProgramBinaryFormats == 0 || !shProg->data->LinkStatus) { in get_programiv()930 if (!shProg->data->LinkStatus) { in get_programiv()947 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader; in get_programiv()1342 if (shProg->data->LinkStatus) { in link_program()1410 if (shProg->data->LinkStatus == LINKING_FAILURE && in link_program()1427 shProg->data->LinkStatus ? "Success" : "Failed"); in link_program()[all …]
177 if (!shProg->data->LinkStatus) { in _mesa_GetActiveAttrib()224 if (!shProg->data->LinkStatus) { in _mesa_GetAttribLocation()252 if (!shProg->data->LinkStatus in _mesa_count_active_attribs()272 if (!shProg->data->LinkStatus in _mesa_longest_attribute_name_length()404 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataIndex()433 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataLocation()
363 if (!shProg->data->LinkStatus) { in _mesa_UseProgramStages()408 if (!no_error && shProg != NULL && !shProg->data->LinkStatus) { in active_shader_program()
80 if (prog->data->LinkStatus == LINKING_FAILURE) { in lookup_linked_program()
345 enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */ member
210 if (!shProg->data->LinkStatus) in validate_uniform_parameters()221 if (!shProg->data->LinkStatus) in validate_uniform_parameters()
1107 if (!p.shader_program->data->LinkStatus) in create_new_program()
1020 if (shProg->data->LinkStatus == LINKING_FAILURE) { in _mesa_GetUniformLocation_impl()
466 prog->data->LinkStatus = LINKING_FAILURE; in linker_error()2336 if (!prog->data->LinkStatus) in link_intrastage_shaders()2343 if (!prog->data->LinkStatus) in link_intrastage_shaders()2414 prog->data->LinkStatus = LINKING_FAILURE; in link_intrastage_shaders()2507 if (!prog->data->LinkStatus) { in link_intrastage_shaders()3565 prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */ in link_shaders()3721 if (!prog->data->LinkStatus) { in link_shaders()3744 if (!prog->data->LinkStatus) { in link_shaders()3760 if (!prog->data->LinkStatus) in link_shaders()3781 if (!prog->data->LinkStatus) in link_shaders()[all …]
522 whole_program->data->LinkStatus = LINKING_SUCCESS; in standalone_compile_shader()535 assert(whole_program->data->LinkStatus); in standalone_compile_shader()556 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; in standalone_compile_shader()
261 prog->data->LinkStatus = LINKING_SKIPPED; in shader_cache_read_program_metadata()
940 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()995 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()
608 if (!prog->data->LinkStatus) { in gl_nir_link_uniform_blocks()
49 assert(prog->data->LinkStatus); in link_shader()
212 if (prog->data->LinkStatus != LINKING_SKIPPED) in st_load_nir_from_disk_cache()
84 <ShaderProgram LinkStatus="[status]">
220 - linker: Make linker_error set LinkStatus to false