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Searched refs:LinkStatus (Results 1 – 20 of 20) sorted by relevance

/third_party/mesa3d/src/mesa/program/
Dlink_program.cpp52 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_glsl_link_shader()
75 if (prog->data->LinkStatus) { in _mesa_glsl_link_shader()
87 if (prog->data->LinkStatus == LINKING_SUCCESS) { in _mesa_glsl_link_shader()
91 if (prog->data->LinkStatus && !st_link_shader(ctx, prog)) { in _mesa_glsl_link_shader()
92 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_glsl_link_shader()
95 if (prog->data->LinkStatus != LINKING_FAILURE) in _mesa_glsl_link_shader()
99 if (prog->data->LinkStatus == LINKING_SKIPPED) in _mesa_glsl_link_shader()
103 if (!prog->data->LinkStatus) { in _mesa_glsl_link_shader()
114 if (prog->data->LinkStatus) in _mesa_glsl_link_shader()
/third_party/mesa3d/src/mesa/main/
Dglspirv.c122 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_spirv_link_shaders()
141 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
154 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
199 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
211 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
Dprogram_binary.c285 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()
302 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()
328 sh_prog->data->LinkStatus = LINKING_SKIPPED; in _mesa_program_binary()
Dshaderapi.c663 if (shProg->data->LinkStatus && in check_gs_query()
688 if (shProg->data->LinkStatus && in check_tcs_query()
714 if (shProg->data->LinkStatus && in check_tes_query()
797 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE; in get_programiv()
914 if (ctx->Const.NumProgramBinaryFormats == 0 || !shProg->data->LinkStatus) { in get_programiv()
930 if (!shProg->data->LinkStatus) { in get_programiv()
947 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader; in get_programiv()
1342 if (shProg->data->LinkStatus) { in link_program()
1410 if (shProg->data->LinkStatus == LINKING_FAILURE && in link_program()
1427 shProg->data->LinkStatus ? "Success" : "Failed"); in link_program()
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Dshader_query.cpp177 if (!shProg->data->LinkStatus) { in _mesa_GetActiveAttrib()
224 if (!shProg->data->LinkStatus) { in _mesa_GetAttribLocation()
252 if (!shProg->data->LinkStatus in _mesa_count_active_attribs()
272 if (!shProg->data->LinkStatus in _mesa_longest_attribute_name_length()
404 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataIndex()
433 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataLocation()
Dpipelineobj.c363 if (!shProg->data->LinkStatus) { in _mesa_UseProgramStages()
408 if (!no_error && shProg != NULL && !shProg->data->LinkStatus) { in active_shader_program()
Dprogram_resource.c80 if (prog->data->LinkStatus == LINKING_FAILURE) { in lookup_linked_program()
Dshader_types.h345 enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */ member
Duniform_query.cpp210 if (!shProg->data->LinkStatus) in validate_uniform_parameters()
221 if (!shProg->data->LinkStatus) in validate_uniform_parameters()
Dff_fragment_shader.cpp1107 if (!p.shader_program->data->LinkStatus) in create_new_program()
Duniforms.c1020 if (shProg->data->LinkStatus == LINKING_FAILURE) { in _mesa_GetUniformLocation_impl()
/third_party/mesa3d/src/compiler/glsl/
Dlinker.cpp466 prog->data->LinkStatus = LINKING_FAILURE; in linker_error()
2336 if (!prog->data->LinkStatus) in link_intrastage_shaders()
2343 if (!prog->data->LinkStatus) in link_intrastage_shaders()
2414 prog->data->LinkStatus = LINKING_FAILURE; in link_intrastage_shaders()
2507 if (!prog->data->LinkStatus) { in link_intrastage_shaders()
3565 prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */ in link_shaders()
3721 if (!prog->data->LinkStatus) { in link_shaders()
3744 if (!prog->data->LinkStatus) { in link_shaders()
3760 if (!prog->data->LinkStatus) in link_shaders()
3781 if (!prog->data->LinkStatus) in link_shaders()
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Dstandalone.cpp522 whole_program->data->LinkStatus = LINKING_SUCCESS; in standalone_compile_shader()
535 assert(whole_program->data->LinkStatus); in standalone_compile_shader()
556 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; in standalone_compile_shader()
Dshader_cache.cpp261 prog->data->LinkStatus = LINKING_SKIPPED; in shader_cache_read_program_metadata()
Dgl_nir_linker.c940 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()
995 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()
Dgl_nir_link_uniform_blocks.c608 if (!prog->data->LinkStatus) { in gl_nir_link_uniform_blocks()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_ir.cpp49 assert(prog->data->LinkStatus); in link_shader()
Dst_shader_cache.c212 if (prog->data->LinkStatus != LINKING_SKIPPED) in st_load_nir_from_disk_cache()
/third_party/vk-gl-cts/doc/
Dqpa_file_format.txt84 <ShaderProgram LinkStatus="[status]">
/third_party/mesa3d/docs/relnotes/
D7.11.1.rst220 - linker: Make linker_error set LinkStatus to false