Searched refs:ListMode (Results 1 – 6 of 6) sorted by relevance
444 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Enable()467 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Disable()509 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushAttrib()536 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopAttrib()585 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPushEXT()597 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPopEXT()609 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_ActiveTexture()620 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushMatrix()632 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopMatrix()644 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixMode()[all …]
386 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_arrays()508 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawArrays()786 if (compiled_into_dlist && ctx->GLThread.ListMode) in draw_elements()859 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_elements()1008 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawElementsBaseVertex()
159 GLenum ListMode; /**< Zero if not inside display list, else list mode. */ member
110 ListMode, enumerator
3816 GLenumToString(GLenumGroup::ListMode, mode)); in GL_NewList()
3302 - glthread: rename inside_dlist to ListMode for future use