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Searched refs:ListMode (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_marshal.h444 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Enable()
467 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Disable()
509 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushAttrib()
536 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopAttrib()
585 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPushEXT()
597 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPopEXT()
609 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_ActiveTexture()
620 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushMatrix()
632 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopMatrix()
644 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixMode()
[all …]
Dglthread_draw.c386 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_arrays()
508 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawArrays()
786 if (compiled_into_dlist && ctx->GLThread.ListMode) in draw_elements()
859 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_elements()
1008 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawElementsBaseVertex()
Dglthread.h159 GLenum ListMode; /**< Zero if not inside display list, else list mode. */ member
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dgl_enum_utils_autogen.h110 ListMode, enumerator
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.cpp3816 GLenumToString(GLenumGroup::ListMode, mode)); in GL_NewList()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3302 - glthread: rename inside_dlist to ListMode for future use